It’s hard to believe, but Skyrim just turned 13. Yeah, 13 years of dragons, shouts, and those unforgettable moments where you stop to admire a sunset in
They can take as long as they want. After Starfield, I have zero confidence that TES6 will be any good. Bethesda has some serious issues they need to sort out with their production pipelines and methodology and they need to rethink how they approach story-driven open world experiences.
Every time I see a Starfield video and see the camera turbozoom in on a character as they deliver a forced, robotic line with terrifying facial animations - I get teleported right back to 2006. It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.
Simulation? What? That’s the one aspect that has been gotten worse with every Bethesda title. Their storytelling was always garbage. I never finished the main quest in Skyrim even, and the one in Oblivion was trash, the one in Morrowind barely existing. This was never the strong suit of their games.
Agreed. TES just hasn’t had good world design and lore since Morrowind. If I remember correctly, he also wrote much of the books in the TES universe which are still used in Skyrim.
ESO might be an exception. I don’t think it has the best writing but it does have much more interesting lore and world design than Oblivion and Skyrim.
ESO has interesting stuff in it. Some of the basic quests in each region are written pretty well, or at least are entertaining. They need some of those writers on the ES6 team to at least have a baseline.
I mean it’s not really a hot take since it’s been the consensus among long-time TES fans since 2006. Shivering Isles is the only good lore/story contribution TES has had without Kirkbrides involvement, and even that was basically just trying to Mantle his style from Morrowind.
I should have said more, for once. I meant simulation more to describe the Bethesda house style, which seems to be this idea that having apples that can roll around on a table or whatever is immersive and engaging enough that you don’t need Michael Kirkbride hanging around putting weird metaphysical shit all over the place, actually. I wasn’t saying they were good at it, only that it appears to be what they think.
I don’t agree that all of it has always been trash, but the quest writing mostly always has. For your Skyrim example, I went to the midnight release. I completed the main quest within a 24h period IIRC and I remember just being incredibly disappointed. I haven’t finished it again since. Honestly, Skyrim in general is a letdown besides the world they built, although they could have done a lot more to make it more interesting and feel more lived in and real instead of an amusement park.
Their writing in the past has been really strong in world building. They’ve had really interesting lore and reasons for us to be doing what we’re doing. Most of the people who did that are gone now though, and they have been for a while, so I don’t expect it in the future.
I’ve said it before, and I believe that Bethesda is going to completely mess up TES6.
There are several issues with Bethesda, the major problem being they seem to have lost all creativity and they’re trying to apply the same old formula to every single game with minimal changes. Then hope that modders will keep it on life support. And sadly that’s how I found myself having to play their games, because without many mods it was often awful to play on PC, and I still didn’t have fun thanks to repetitive content and forgettable story and characters.
Another is that they’re clinging on to that damn dilapidated game engine of theirs like it’s their precious baby. It’s an awful engine, insanely outdated, limited and performs terribly. Starfield is a great example of how awful it is, but every game before that has had major performance issues and limitations as well.
The only redeeming feature might be that TES6 probably won’t be a procedurally generated world. They really showed how repetitive and boring it can get with procedural generation. And a handcrafted world would have so much more character. They could perhaps use the procedural engine for dungeons, and enemies and their bases, or items found through the world, but not the world itself.
But I’m afraid it’s just going to be a near Skyrim carbon-copy. It’ll likely be an okay looking game with an okay looking game world, but I bet gameplay will be mostly unaltered from what they’ve been doing for over 20 years. Same old basic combat, same talking heads with lifeless animations, same sneaking and magic gameplay, etc.
Agreed. They need to retire that dogshit engine and write a new one. I know that’s a huge and expensive undertaking, which is why they probably won’t. TES6 will sell like hotcakes on its name alone.
I had been looking forward to TES6 for so damn long, but at this point the most exciting thing we can look forward to is the crazy glitches that speedrunners will discover. That is, if they’re not just the same glitches we’ve alll seen time and again.
Well before Starfield came out they said they couldn’t make TES6 yet because the technology didn’t exist. Starfield’s development, I assume, was partially about building this technology. That makes me assume it’s the procedural generation or the ships. If the former, I doubt it’s the main game world or TES6 is fucked. I would suspect maybe something like plains of oblivion that are proc-gen or something.
To me, one of the biggest things that make Starfield feel so bad is the planets are so boring, specifically because there’s too much to do (and it’s all meaningless). Every location is surrounded by the exact same amount of points of interest. There’s no barren areas and more habituated areas. It’s all this bland uniform container of “content” with nothing making any of it stand out. Proc-gen only works when it can be used to make a lot of boring empty space with a few interesting unique things to find. I don’t think they’ve figured that out yet.
Unreal Engine is old as fuck too (1995). The engine doesn’t matter if they put the work in to fix the issues. The problem is they don’t seem to be making that a priority.
It’s all this bland uniform container of “content” with nothing making any of it stand out.
The big irony here is that they could damn well make weights for the procgen to create spots with dense “habitation” and others with zero points of interest. But nope, just generate a map, plop down 5-8 POI, call it a day. The “big cities” like New Atlantis stand out in the worst way possible, a small square of buildings surrounded by absolutely fucking nothing. They effectively copied the worst aspects of No Man’s Sky
Yep. It isn’t even a new thing for proc gen. That’s how it’s almost always done. You use perlin noise (usually multiple layers) to create different areas with different types of content. They just didn’t do this, except for resource patches which are the least important thing to worry about.
I found it extremely funny that todd said that planets are empty and boring, because irl, planets would be boring and and empty wastelands. Why do you make a boring game then todd? Are you stupid? Is that your dream game?
Imagine you can make any videogame that you want and you go: i want it to be set in the middle desert.
Oh so there are gonna be pyramids, bandits and other points of interest?
No the desert is pretty empty and boring.
Oh, sounds pretty good.
I do not understand why Bethesda fans even deal with that shit. They must laugh their asses off every time someone doesn’t refund starfield.
Honestly, I mostly agree they should be mostly empty and boring. They aren’t though. They’re absolutely full (of really boring stuff). There are no empty spaces. If there were then finding something would feel special. However, anywhere you land it shows you at least like ten points of interest nearby. I don’t think there’s anywhere on any planet that isn’t inhabited despite supposedly no one colonizing most of the planets. Every location is generic, so none of its unique and you never find anything special.
Excitement and fun is built on the juxtaposition of the opposite. If everything is equally interesting, nothing is interesting. For example, in some space games finding life on other planets is exciting, because it’s rare. In other games there’s life on nearly every planet and it’s boring because it’s not different than anywhere else. To use loot drops as an example, if every drop was a legendary, legendary drop would be boring. You need most drops to be bland common items so the legendary drop stands out.
Not if they keep on their BS. Let’s look at Fallout 4. The engine is absolutely the weakest part of the game. Can’t even keep 60fps in the city on any settings or on consoles. Frame times are all over the place. And the game isn’t even that pretty, it’s very ugly and textures are real bad. The story was pretty awful and boring, the writing in every way was forgettable.
So that’s why ES6 is screwed. It’s been downhill since Skyrim and even releasing a better looking Skyrim in 2028 on the PS6 isn’t going to cut it. It’ll be the most expensive budget title out there.
It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.
I think they’ve learned that they don’t have to care about that to be successful. We have to keep reminding ourselves that success by these studios does not have to be defined by ‘making a good game’. Starfield was a great success financially and there’s no reason they should change gears from that perspective.
They can take as long as they want. After Starfield, I have zero confidence that TES6 will be any good. Bethesda has some serious issues they need to sort out with their production pipelines and methodology and they need to rethink how they approach story-driven open world experiences.
Every time I see a Starfield video and see the camera turbozoom in on a character as they deliver a forced, robotic line with terrifying facial animations - I get teleported right back to 2006. It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.
I think they really don’t believe in storytelling in the way traditional game writers do. They think enough simulation can replace good writing.
Personally I’m certain they are wrong, and it’s tragic that they own the Elder Scrolls IP.
Simulation? What? That’s the one aspect that has been gotten worse with every Bethesda title. Their storytelling was always garbage. I never finished the main quest in Skyrim even, and the one in Oblivion was trash, the one in Morrowind barely existing. This was never the strong suit of their games.
Hot take, Michael Kirkbride carried TES lore. Even the interesting parts of Skyrim is based from his writing.
Agreed. TES just hasn’t had good world design and lore since Morrowind. If I remember correctly, he also wrote much of the books in the TES universe which are still used in Skyrim.
ESO might be an exception. I don’t think it has the best writing but it does have much more interesting lore and world design than Oblivion and Skyrim.
ESO has interesting stuff in it. Some of the basic quests in each region are written pretty well, or at least are entertaining. They need some of those writers on the ES6 team to at least have a baseline.
I mean it’s not really a hot take since it’s been the consensus among long-time TES fans since 2006. Shivering Isles is the only good lore/story contribution TES has had without Kirkbrides involvement, and even that was basically just trying to Mantle his style from Morrowind.
I should have said more, for once. I meant simulation more to describe the Bethesda house style, which seems to be this idea that having apples that can roll around on a table or whatever is immersive and engaging enough that you don’t need Michael Kirkbride hanging around putting weird metaphysical shit all over the place, actually. I wasn’t saying they were good at it, only that it appears to be what they think.
I don’t agree that all of it has always been trash, but the quest writing mostly always has. For your Skyrim example, I went to the midnight release. I completed the main quest within a 24h period IIRC and I remember just being incredibly disappointed. I haven’t finished it again since. Honestly, Skyrim in general is a letdown besides the world they built, although they could have done a lot more to make it more interesting and feel more lived in and real instead of an amusement park.
Their writing in the past has been really strong in world building. They’ve had really interesting lore and reasons for us to be doing what we’re doing. Most of the people who did that are gone now though, and they have been for a while, so I don’t expect it in the future.
I’ve said it before, and I believe that Bethesda is going to completely mess up TES6.
There are several issues with Bethesda, the major problem being they seem to have lost all creativity and they’re trying to apply the same old formula to every single game with minimal changes. Then hope that modders will keep it on life support. And sadly that’s how I found myself having to play their games, because without many mods it was often awful to play on PC, and I still didn’t have fun thanks to repetitive content and forgettable story and characters.
Another is that they’re clinging on to that damn dilapidated game engine of theirs like it’s their precious baby. It’s an awful engine, insanely outdated, limited and performs terribly. Starfield is a great example of how awful it is, but every game before that has had major performance issues and limitations as well.
The only redeeming feature might be that TES6 probably won’t be a procedurally generated world. They really showed how repetitive and boring it can get with procedural generation. And a handcrafted world would have so much more character. They could perhaps use the procedural engine for dungeons, and enemies and their bases, or items found through the world, but not the world itself.
But I’m afraid it’s just going to be a near Skyrim carbon-copy. It’ll likely be an okay looking game with an okay looking game world, but I bet gameplay will be mostly unaltered from what they’ve been doing for over 20 years. Same old basic combat, same talking heads with lifeless animations, same sneaking and magic gameplay, etc.
Agreed. They need to retire that dogshit engine and write a new one. I know that’s a huge and expensive undertaking, which is why they probably won’t. TES6 will sell like hotcakes on its name alone.
I had been looking forward to TES6 for so damn long, but at this point the most exciting thing we can look forward to is the crazy glitches that speedrunners will discover. That is, if they’re not just the same glitches we’ve alll seen time and again.
Well before Starfield came out they said they couldn’t make TES6 yet because the technology didn’t exist. Starfield’s development, I assume, was partially about building this technology. That makes me assume it’s the procedural generation or the ships. If the former, I doubt it’s the main game world or TES6 is fucked. I would suspect maybe something like plains of oblivion that are proc-gen or something.
To me, one of the biggest things that make Starfield feel so bad is the planets are so boring, specifically because there’s too much to do (and it’s all meaningless). Every location is surrounded by the exact same amount of points of interest. There’s no barren areas and more habituated areas. It’s all this bland uniform container of “content” with nothing making any of it stand out. Proc-gen only works when it can be used to make a lot of boring empty space with a few interesting unique things to find. I don’t think they’ve figured that out yet.
It’s being built on the SAME ENGINE as tes5 was built on. I think they were blowing smoke.
Unreal Engine is old as fuck too (1995). The engine doesn’t matter if they put the work in to fix the issues. The problem is they don’t seem to be making that a priority.
The big irony here is that they could damn well make weights for the procgen to create spots with dense “habitation” and others with zero points of interest. But nope, just generate a map, plop down 5-8 POI, call it a day. The “big cities” like New Atlantis stand out in the worst way possible, a small square of buildings surrounded by absolutely fucking nothing. They effectively copied the worst aspects of No Man’s Sky
Yep. It isn’t even a new thing for proc gen. That’s how it’s almost always done. You use perlin noise (usually multiple layers) to create different areas with different types of content. They just didn’t do this, except for resource patches which are the least important thing to worry about.
I found it extremely funny that todd said that planets are empty and boring, because irl, planets would be boring and and empty wastelands. Why do you make a boring game then todd? Are you stupid? Is that your dream game? Imagine you can make any videogame that you want and you go: i want it to be set in the middle desert.
Oh so there are gonna be pyramids, bandits and other points of interest?
No the desert is pretty empty and boring.
Oh, sounds pretty good.
I do not understand why Bethesda fans even deal with that shit. They must laugh their asses off every time someone doesn’t refund starfield.
Honestly, I mostly agree they should be mostly empty and boring. They aren’t though. They’re absolutely full (of really boring stuff). There are no empty spaces. If there were then finding something would feel special. However, anywhere you land it shows you at least like ten points of interest nearby. I don’t think there’s anywhere on any planet that isn’t inhabited despite supposedly no one colonizing most of the planets. Every location is generic, so none of its unique and you never find anything special.
Excitement and fun is built on the juxtaposition of the opposite. If everything is equally interesting, nothing is interesting. For example, in some space games finding life on other planets is exciting, because it’s rare. In other games there’s life on nearly every planet and it’s boring because it’s not different than anywhere else. To use loot drops as an example, if every drop was a legendary, legendary drop would be boring. You need most drops to be bland common items so the legendary drop stands out.
ES6 will be fine. Starfield was doomed from the beginning because of the silly space exploration structure.
Not if they keep on their BS. Let’s look at Fallout 4. The engine is absolutely the weakest part of the game. Can’t even keep 60fps in the city on any settings or on consoles. Frame times are all over the place. And the game isn’t even that pretty, it’s very ugly and textures are real bad. The story was pretty awful and boring, the writing in every way was forgettable.
So that’s why ES6 is screwed. It’s been downhill since Skyrim and even releasing a better looking Skyrim in 2028 on the PS6 isn’t going to cut it. It’ll be the most expensive budget title out there.
That’s a strange way to spell “Todd Howard” /s
Dialog camera can be disabled.
I did this for a recent attempted playthrough and vastly prefer it, maybe cos Skyrim was my first Bethesda game.
Where’s the fun slider? Mine is stuck on suck.
I think they’ve learned that they don’t have to care about that to be successful. We have to keep reminding ourselves that success by these studios does not have to be defined by ‘making a good game’. Starfield was a great success financially and there’s no reason they should change gears from that perspective.
Starfield has made around $700 million.
STOP! YOU’VE VIOLATED THE LAW!
I just want more Skyrim dlc at this point. I have lost faith in their ability to make new games
Congrats, we’ll get nordic horse armor now
I should have said “expansion” not DLC. I meant like another Dawnguard.