I see the /s , but I remember hosting 16 people lobbies with 5 Mbps.
Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.
It’s crazy how many people equate Mbps latency. Broadband companies spread this lie that faster is better.
You can game lag free and have VoIP calls with zero interruption on 5Mbps.
Only thing more Mbps helps with is downloading larger files faster.
Yeah on like… 2-4 devices total lol.
What if I want to play MariokartDS online with 8 of my friends on the same connection?
My WEP router advertises 11 Mbps WiFi, I want to use the whole thing.
^/s
I see the /s , but I remember hosting 16 people lobbies with 5 Mbps. Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.
Still remember playing WoW on under 5Mbps, updating was painful but otherwise playing was fine
Also helps with streaming and many, many other services
Having said that, though, yeah… 99% of the population doesn’t need more than 10Mbit / person