• sugar_in_your_tea@sh.itjust.works
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            3 days ago

            Well, pretty much everything in Ultima was either innovated or popularized there. It came out in 1980, there really wasn’t a lot before it with any kind of complexity.

              • sugar_in_your_tea@sh.itjust.works
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                2 days ago

                Mostly the open world.

                III was a bit more influential with:

                • tiled graphics
                • party combat (Wizardry also had it)
                • time travel

                But each game from the Ultima series was additive, and Ultima also pulled from Akalabeth, so it’s hard to pick a specific game to be “most influential.” Is it Ultima I because it started the series that largely standardized CRPGs? Or is it Akalabeth because its success led to Ultima?

                • RowRowRowYourBot@sh.itjust.works
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                  2 days ago

                  And that’s why I had a problem with this from the start as Ultima 1 really wasn’t that ground breaking compared to others but by 4 you have an unspoken karmic system that tracks level advancement that blew my mind as a kid once I realized that was a thing.

                  Ultima absolutely pushed significant boundaries but I have a hard time saying it was more influential than tetris.