• ampersandrew@lemmy.world
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    4 days ago

    With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

    You could make a game a third of the size of BG3, and it would still be excellent value for BG3’s asking price. And no, you shouldn’t attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don’t try to hit a home run on the first pitch.

    • I Cast Fist@programming.dev
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      3 days ago

      FromSoft had been making those games for the better part of 15 years, building and iterating on what came before.

      Longer, if we really want to get pedantic. King’s Field, the game and series that is now the spiritual predecessor to the Souls genre, is from 1994, so we could probably say they have been refining their own flavor of action RPG for over 30 years now.

  • melpomenesclevage@lemmy.dbzer0.com
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    3 days ago

    I concur; we need more of this new breed of aggressively strange RPG’s, like earthbound/mother, planescape:torment, and morrowind.

    • I Cast Fist@programming.dev
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      3 days ago

      The freedom that Morrowind gives you has never been matched by other Bethesda titles. I think the only path that’s blocked to the player is joining the Sixth House, but at least you can kill Vivec before confronting Dagoth Ur

      I can’t speak for Daggerfall’s freedom as I haven’t really delved into it, but I know it has 6 different endings depending on which faction you ally with.

    • NuXCOM_90Percent@lemmy.zip
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      None of what you listed is “new”. Also, Morrowind wasn’t actually “strange” in the slightest. Plenty of fantasy RPGs had elements of sci-fi and weird bug shit (see: Wizardry and even Might and Magic) and the “you can screw up the main quest” was similarly common at the time. Planescape I’ll give you.

      Which is also true here. BG3 is not “strange”, It is literally the third Baldurs Gate game and continues most of the same themes and concepts. Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).

      And KCD2 is one of the most bog standard power fantasy games out there.


      Like most articles of this variety, this is just a fancy way of saying “people should make good games”

      • 032 Mendicant Bias@feddit.uk
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        2 days ago

        Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).

        Haven’t played BG3 yet, but I’m interested to read this because I’ve noticed a lot of discussion seems to be about romancing characters, and I don’t remember that being a prominent feature in the first two. That said, I was a kid, so maybe that just went over my head at the time. Or is that something that Larian brought in from their other games?

        • NuXCOM_90Percent@lemmy.zip
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          2 days ago

          There were no sex cards, but if memory serves you could “romance” Jaheira (while effectively standing on the still warm corpse of her husband), Aerie (I remember that being kind of fucked but it has been 20 years), Viconia, and one of the boring dudes.

          The “romances” weren’t particularly well written but… they honestly aren’t much better these days. We mostly just, as a culture, have moved on from needing everything to be a storybook romance and understanding that sometimes you just need a bang. Which makes “romance” in games a hell of a lot easier.

          But also, since BG2 (well, NWN), Bioware have basically made their entire thing “romance options” and so forth. Similar to how Obsidian and Owlcat decided the real culture war was Turn Based versus Real Time With Pause. And Larian realized that we could do all the environmental nonsense that was originally only an option for tabletop games with GMs who didn’t know why you were asking when it last rained.

      • melpomenesclevage@lemmy.dbzer0.com
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        3 days ago

        none of what you listed is new

        yes that’s exactly the point. two of these are from the 90s, one is from like 2001. old enough to have good credit and cheap car insurance. im making fun of the title.

        morrowind isn’t really that weird

        no, but it blew a lot of people’s minds so i put it on the list.

        continues lots of the same themes

        citation needed. not that I dislike it, it just feels like the name is tacked on to an otherwise lovely CRPG.

  • Galle_@lemmy.world
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    2 days ago

    Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way “ambitious, weird, and unexpected”?

    • Mr_Dr_Oink@lemmy.world
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      2 days ago

      Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?

      Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?

      • curiousaur@reddthat.com
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        They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn’t it you dunce.

        Ambitious, sure; if your definition of ambitious is delivering a complete game at release.

        Weird? If you think these games are weird I’ll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.

        • Elevator7009@ani.social
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          2 days ago

          I’ll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.

          Genuinely curious since that sounds interesting. What games are these?

    • Tattorack@lemmy.world
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      2 days ago

      “Aggressively cliché” huh?

      So… Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?

      Or… Or… How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?

      For something to even approach becoming a cliché there’d have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur’s Gate 3, because clearly everyone must’ve missed them.

  • 50_centavos@lemmy.world
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    3 days ago

    This might be a unpopular view but I think games like Elden Ring or Lies of P are a better RPGs. More action packed, less busy/boring missions. I beat BG3 and had fun for the first half of the game, the last half was a bit of a drag. I tried KCD 1 and couldn’t get into it, going from one end of the map to another doing mindless tasks. It was more of a middle-age simulator. I put ~250 hours into Elden Ring + DLC and I wanted more by the end of it.

    Either way, I have some hope for the future of games.

        • vaultdweller013@sh.itjust.works
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          3 days ago

          Elden Ring better classified as an action RPG, to use an analog its more akin to PnP dungeon crawlers in how it approaches its RPG elements. While say Baldurs Gate 3 is closer to an extended campaign PnP game. They are both RPGs but that’s such a broad grouping so as to be meaningful, an atlatl and a welding torch are both tools but there’s no meaningful overlap.

          • addie@feddit.uk
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            3 days ago

            To quote an old RockPaperShotgun comment about Dark Souls, the best decisions are the ones that you don’t know you’re making. DS definitely has storyline changes depending on where you go first, what you do and who you speak to, which is far more natural than a two-way dialogue option for “blatant RPG decision making”.

            The tragedy of Elden Ring is that it’s far too long for that. I’ve played through DS several times and would expect to get it finished in about five hours, so can play through the various plot line resolutions in a long evening of gaming. ER has a variety of ways that the DLC can play out, you say? Best book a fortnight off work so that I can get a hundred hours of gaming in.

            • 50_centavos@lemmy.world
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              3 days ago

              You can complete 90% of everything in one playthrough. Then complete the other parts in NG+ so you’re not completely starting over. I believe you only need 2 great runes to face the end boss.

              • addie@feddit.uk
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                3 days ago

                Well, yes. But I would argue that if you have the skills to defeat eg. the Draconic Sentinel with just two runes, then it’s probably not your first rodeo. Stumbling over all the steps to eg. Varre or Hyettas quests on an unguided playthrough, which require specific things in a certain order in a huge world, are not particularly likely either. Its size works against it in that regard.

                • 50_centavos@lemmy.world
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                  Doing it in NG+ isn’t that difficult at all since you already have your stats set and multiple weapons maxed out.

            • prole@lemmy.blahaj.zone
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              I’ve played through DS several times and would expect to get it finished in about five hours

              Do you think your experience here is at all the norm?

              • addie@feddit.uk
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                3 days ago

                For people that really love Dark Souls and have finished it repeatedly, including challenge runs? Five hours is probably taking your time, using rubbish weapons for a laugh. For your first time playing through, hell no - probably more like thirty. The first DS has some unreasonable traps for the unwary - one of the stats is a dead end, many of the weapons scale really badly. Maybe better to start with Scholar or 3, that are better balanced.

        • knatschus@discuss.tchncs.de
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          3 days ago

          An RPG without a story and full focus on gameplay, if you like fighting monsters over and over again it sure is great, but otherwise it lacks alot

  • owenfromcanada@lemmy.world
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    4 days ago

    This shouldn’t surprise anyone. When you look through the classics, they’re not “typical”. Hell, one of the most iconic games involves a plumber fighting a punk-rock turtle to save a princess, with a variety of mushrooms both helping and hindering.

  • TachyonTele@lemm.ee
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    3 days ago

    BG3 isnt even a deep RPG. Im really glad it’s popular, but as an rpg it doesn’t even have half the options final fantasy 7 had.

    Kingdom Come is a much richer experience, imo. Even though the options are even fewer on paper.

    I’ll just sit over here rocking in place and muttering Owlcat Games over and over

    • saltesc@lemmy.world
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      BG3 is the same as any of the other games previously. A D&D game with an amazing DM. Immersive story and characters, great system at the foundation, and excellent gameplay to channel the story and system through.

      I think BG3 spent most of their time saying no to dull or shallow ideas, rather than reinventing the wheel. And of course it worked incredibly.

    • ampersandrew@lemmy.world
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      You’re going to have to elaborate on those first two sentences, because that’s a wild thing to say.

        • ampersandrew@lemmy.world
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          I have. I don’t know which options you’re referring to. Materia selection? I guess, but there are fewer permutations of those than there are spells/feats/stats in D&D 5e, and that’s before we even get to all the stuff that makes BG3 stand out, like its emergent design. FF7 is a great game, but it is not emergent, and emergent design will nearly always be deeper than the finite stuff.

            • ampersandrew@lemmy.world
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              3 days ago

              There are challenge runners who’ve beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That’s emergent design. Solutions to problems that weren’t explicitly programmed in but work because the rules are loose and can be applied intuitively. There’s a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn’t intend for, and probably dozens more that I’ve never even seen before, because the game just lets you run loose with its systems.

              That’s depth.

              • TachyonTele@lemm.ee
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                That is very cool, i agree.
                There are other games out there that give that amount of freedom. If not more. That’s all I’m saying.

                It’s a very pretty game.

                • nyctre@lemmy.world
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                  Can you give some examples of games that give more freedom than that? Because as the other person said, ff7 is not one of those. And I too am curious because I love those kinds of games. And while owlcat’s pathfinder games are great, they’re also not a viable answer, since you’ve mentioned them.

        • I Cast Fist@programming.dev
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          3 days ago

          Half the options of the original FF7

          I’m pretty sure nobody had the option to save Aeris, side with Sephiroth, finish blowing up Shinra before having to change to disc 2, etc

    • Nima@leminal.space
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      3 days ago

      your comparison to FF7 isn’t really accurate as they’re two different types of RPGs

      and CRPGs are known for being far more fleshed out than any jrpg, so I’m curious to hear your reasons for saying so. considering FF7 doesn’t even allow you to make your own character to roleplay.

      • TachyonTele@lemm.ee
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        BG3, while very fun, is a pretty shallow game. Obviously that’s not a popular opinion, but it’s unfortunately true. There are far more fleshed out CRPGs out there.

        • Nima@leminal.space
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          i think you possibly are confusing BG3 for another game. nobody would make a statement like that unless they either hadn’t played it or were trying to troll.

          • imecth@fedia.io
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            3 days ago

            I generally agree with his statement, bg3 is very simple in terms of character building and has shallow exploration/questing (particularly after act 1). But then again, that’s the case for most AAA games out there - they are made in a way that anyone can play them to the end.

            • nyctre@lemmy.world
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              3 days ago

              You all keep throwing these big accusations around without actually giving any alternatives for those of us that actually want to play these deeper more complex games that we’ve somehow never heard of. Why is that? Give us some games to play, please!

              • imecth@fedia.io
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                The op did give an alternative, I can’t speak much for it however.

                Baldur’s gate 3 barely has any character building after picking a class at the start. It really doesn’t feel you’re building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.

                The big problem about exploration in bg3 is that there’s just not much to do. Most dungeons are like a handful of rooms and that’s that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There’s no sprawling or sense of discovery. I’ll recommend Underrail for exploration.

                • nyctre@lemmy.world
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                  3 days ago

                  I see. We just have different opinions on what RPGs should be and that’s okay. I prefer a deep lake to a shallow ocean, so to say. I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.

                  I’ve still got 100+ hours in games like that as well… they’re just not as fun or memorable to me and I often end up bored before the end. Had to force myself to ignore a bunch of the map in order to finish Witcher 3 and kingdom come, for example.

                  Gothic 2 is like the sweet spot, imo. Large enough that you don’t feel confined, but not that large that you get bored doing the same stuff over and over again. And while I did say that KC:D had me bored with exploration by the end, I didn’t feel bad about skipping parts of it like I did in other games because there the size of the map is just for realism and it’s not actually filled with meaningless stuff.

                  As for character building, I just play path of exile for that. I play RPGs for the stories. If it can have both, great, but I’m not gonna complain about build diversity in a game that I’m not gonna play more than once or twice anyway.

          • TachyonTele@lemm.ee
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            3 days ago

            Pretty+cinematic does not mean better. You need to play more crpgs, my friend.

            • Nima@leminal.space
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              3 days ago

              oh, I’d say ive played quite a few, bud. but the advice is appreciated.

              enjoy your generic protagonist with a mysterious dark past. seems like a truly unique concept in RPGs! 🙏

              • TachyonTele@lemm.ee
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                Then i recommend playing more games with unique concepts. DnD is like the most generic concept on the planet.

    • criss_cross@lemmy.world
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      3 days ago

      I love Rogue Trader so much.

      I wish more of the game was like act 2. That’s where the game really shines

    • Galle_@lemmy.world
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      Rogue Trader is actually good, but people who eat up medieval fantasy slop like BG3 will probably hate it.

    • Ketram@lemmy.blahaj.zone
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      Owlcat in general, despite their buggy releases, make absolutely ambitious and exciting games that are terrifically well written. Wrath of the Righteous is my favorite CRPG out there, and Rogue Trader is close to that as well.

  • BananaTrifleViolin@lemmy.world
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    3 days ago

    The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.

    While those studios largely just made “more of the same”, CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur’s Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.

    Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the “wide as an ocean, as deep as a puddle” analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.

    • brucethemoose@lemmy.world
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      People like to write off CP2077, which is such a shame.

      …And maybe this makes me a black sheep, but I bounced off Witcher 2/3? I dunno, I just didn’t like the combat and lore, and ended up watching some of the interesting quests on YouTube.

  • ehxDeez@lemmy.zip
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    I have no comprehension what this is attempting to imply as I’m not sure who makes what games…

    However, I do have some valid input. Kingdom Come Deliverance is the only single player game I’ve played since literally Metal Gear Solid 2…

    Zero interest in single player games, yet I got Kingdom Come Deliverance for free so screw it I was bored hopped on got stoned.

    By like hour 14 I realized I was playing a movie. With endless paths true freedom. I almost actually played it… I think I made it 40 some hours in and 20 of those hours were unlocking combos and learning them. Killing randoms on the roads etc.

    I enjoyed it thoroughly yet, in the end it was still a single player game. All I could consider the entire time playing it was … Imagine if this map had 100 players on it. How epic of an mmoprg this game could make.

    • kerrigan778@lemmy.world
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      No, stop, let us have single player games, with 100-10000 players in an MMORPG you are suddenly diluted and weak, your ability to influence the world and be heroic and become powerful is suddenly dependent on competing for time investment and skill with 100s to 1000s of other people. THATS WHAT I ALREADY DO IN REAL LIFE. If I want to feel mid and not very powerful without putting in a ton of extra work, I’ll go outside. Especially when doing that extra work would actually allow me to spend EVEN LESS TIME on myself in the real world.

      TLDR: there are enough MMOs, there are DEFINITELY enough competitive multiplayer games (also PVM/P survival building games) I do not understand people’s obsessions with saying the very small number of great single player games we have ought to be MMOs. Go play ESO or whatever it is you guys like playing.

      • DarthKaren@lemmy.world
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        3 days ago

        What we need is an mmo where you can make a difference. What do I mean by that? How would that work?

        For start, the “you’re the hero” thing, where 12981891961899 other mother fuckers are in the background doing the same exact thing, or getting the same exact speech as your are, needs to go. Just make me a regular dude that is adventuring. Just like DnD tt.

        How do you affect the world then? In DAoC, there were NPC raids on cities. You could go in and kill the leader, then the whole group would disband and run back to their village across the river. There were other similar events like this throughout the world. We need stuff like that. NPCs, or even players if you choose PvP, that affect the world. Instead of staying in one spot and just roaming a set path, they should be attacking the cities that they are mad at or revolting/gathering to revolt against. Make it so they can actually take territory. Take over cities. Assault capital cities. Even just randomly wander on a not set range. What I’d give to play an mmo where I have the chance to be randomly jumped by (level appropriate) NPCs. Even outside of a place they’re normally found.

        This adds dynamic change to the world. It’s not a static area. It makes it so that beginner zones are abandoned as soon as most level out of them. You need to make sure NPCs don’t take over the city because you need that flight path/horse route/etc.

        We could even have animal infestations. People aren’t killing farmer bill’s rats? They take over the farm and whatever he supplies isn’t available in the local city’s stores.

        There are so many things that can be done with NPCs to make the world feel alive and more dynamic. Again, I’m not the hero here. I’m just an adventurer, a normal mercenary, that is trying to keep the enemy in line or the rat population from getting out of control.

  • Adulated_Aspersion@lemmy.world
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    3 days ago

    But BioWare games used to be the top tier gaming company standard for excellence. Bethesda used to release amazingly ambitious titles that were unmatched (albeit buggy!).

    Greed outweighs the love of games.

    • brucethemoose@lemmy.world
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      When do you think that stopped though?

      There’s a lot of love for Skyrim, but I feel like there was already deterioration in the side quest writing, even strictly looking at Oblivion/FO3, not Morrowind.

      As for BioWare, even ME3 was starting to show some cracks, even if you set the ending aside. And I loved Mass Effect to death. Heck, I’m even a bigger Andromeda fan than most.

      …Point being I think we clung to BioWare/Bethesda a little too hard even when the signs of deoxygenation were there.

      • Adulated_Aspersion@lemmy.world
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        2 days ago

        Completely agree. BioWare started it’s downward trend when it thought it could cash in on MMORPG billions by creating Star Wars: The Old Republic. Don’t get me wrong, Bioware made awesome games until ~2010. They were bought out by EA in 2007, and that is where we can clearly see that passion was lost. Good games still came out, but they weren’t great.

        I will always hold a special spot in my heart for the Elder Scrolls. I’ve played since Daggerfall in the late 90s. I got into Fallout later, but went back and played the originals (except for tactics). A lot of people hate on Skyrim as being janky, but I was there for the original release. Did it have issues? Of course, and it still does. But this was 11 / 11 / 2011 we are talking about. Skyrim was doing things that no one in gaming was doing well, and they told a good story to boot.

        The issue that I have with most studios is that they step away from the ideas of furthering or completing a story just because they can’t think of a new gimmic or mechanic to make it hugely profitable. They need those profits to justify the staggering wages paid to the CEO’s. Not to the writers, programmers, or artists.

        So Bethesda lost a lot of love when they (like BioWare) attempted to cash in on MMORPGs with Fallout 76.

        • brucethemoose@lemmy.world
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          2 days ago

          Funny thing is SWTOR has some great art, heartfelt voice acting and quests, great soundtrack and such, but at the end of the day it’s buried in a grindy.

          On the other hand, I tried Fallout 76 (after it was patched up) drunk with friends, and it was boring as heck. The quests were so dull, gameplay so arbitrarily janky and grindy. Drunk! With friends! Do you know how low a bar that is :/

  • Sundray@lemmy.sdf.org
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    3 days ago

    the future of RPGs

    Or, hear me out, the future might be 2D pixel-art games made by one or two people in a bedroom – not by critical acclaim or player sentiment, but just by sheer volume, filling up digital storefronts.

    • emeralddawn45@discuss.tchncs.de
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      3 days ago

      Im almost done playing crosscode and i was floored away by how engaging and fun it is. I never thought id invest 60+ hours in it so willingly and eagerly. Honestly the best time ive had in gaming in a long time.

    • StarDreamer@lemmy.blahaj.zone
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      3 days ago

      Personally I just want another RtwP CRPG.

      I loved PoE1, didn’t care much about PoE2, and will probably care less about Avowed. There’s something magical about a map full of tiles that aren’t revealed immediately compared to a world map that you can immediately tell how much has been explored.

      Same thing for BG3. I love Larian (been a Kickstarter backer since the original D:OS days, been playing almost every one of their games on release day since Dragon Commander) and BG3’s a great RPG, but it doesn’t feel like a good BG game. BG2 gave an immediate sense of “I have no idea where to go so I can do whatever I want”. BG3 is always nudging you to uncover the map and clear all the quests.

    • TheLowestStone@lemmy.world
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      3 days ago

      A very fair point, but alas… for better or worse, the bar has indeed been raised, and last month only proved that. February 2025 saw the release of a new RPG from one of the most beloved studios in the genre, Obsidian Entertainment. Avowed is modest by design, but nonetheless it’s polished, accessible, and visually impressive, with a rich story from some of the best writers in the business—and the backing of Microsoft, one of the most influential and well-resourced videogame publishers of all time.

    • Venicone@lemmy.world
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      3 days ago

      Avowed is fantastic IMO. It’s been handcrafted and feels like a living place as opposed to Starfield which was expansive, siloed and impersonal. As a massive Skyrim and Mass Effect fan it is easily my fave game since BG3, probably even more than it in fact.

      • ampersandrew@lemmy.world
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        3 days ago

        It’s been worth every penny at $70 to me, and I’ve still probably got about half of it left to go.

  • addicity@lemm.ee
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    3 days ago

    It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

    Morrowind is one of the weirdest and most ambitious games of that era.

    • Galle_@lemmy.world
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      2 days ago

      I find it bizarre that people think Starfield isn’t “weird and ambitious”. Starfield is absolutely weird and ambitious, that’s why people didn’t like it, it tried to do something new and that something new turned out to not be fun.

      • SleepNotRequired@lemmy.world
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        2 days ago

        I disagree, if anything I think Starfield was Bethesda not going far enough.

        They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.

        I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don’t just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.

        I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.

        I hate to say it but it seems like Bethesda already peaked.

    • SmoothOperator@lemmy.world
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      3 days ago

      Indeed, as the article writes

      Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.

        • Galle_@lemmy.world
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          2 days ago

          We’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.

    • TachyonTele@lemm.ee
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      3 days ago

      Morrowind was thier hail mary to stay in buisness.

      Then they gave the series to Howard and his crew…

      It’s like the super bowl champs giving the next decade to the Bears.

      • Ashtear@lemm.eeOP
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        3 days ago

        It’s like the super bowl champs giving the next decade to the Bears.

        nowhere is safe 😫

      • addicity@lemm.ee
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        3 days ago

        Morrowind: An oral history on Polygon is a wonderful read.

        All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

          • addicity@lemm.ee
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            3 days ago

            Yeah, I’ve heard of writers on shows like the Animaniacs doing it, insisting heavily on a more outrageous joke having to go in knowing it’ll get knocked back as a Trojan horse to slip the real jokes they want in.