• sudneo@lemm.ee
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    1 day ago

    That’s how sales of anything works. Everything is sold at the highest possible price that people are willing to pay.

      • sudneo@lemm.ee
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        23 hours ago

        Basically nothing is sold to cover the cost. That’s the basic of how making a profit works. So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item. Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.

        • index@sh.itjust.works
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          21 hours ago

          That’s the basic of how making a profit works.

          Not everything is made for infinite profits

          • sudneo@lemm.ee
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            19 hours ago

            Any profit requires charging more than cost. Nobody is talking about infinite. In fact games after a few years end up costing pennies.

            You are literally arguing nothing. Devs have the right to profit off their labor.

              • sudneo@lemm.ee
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                17 hours ago

                I can apply critical thinking and not buy it.

                Your argument is all over the place…