A letter that reads:
"Dad
I know things were hard for you when mum died but I know we can get though this together.
I’ll see you at the funeral.
Love from Anita"
Last name MakeaWillSaveOrTakePsychicDamage?
NP, my char has the psychopath trait.
D100. I’m going d4 on that table.
I’m sorry, if the bandits didn’t want to get killed, they shouldn’t have jumped adventurers. I’m sorry if they had a home life, but it’s not my fault my group defended itself.
17 - little new baby shoes wrapped like a gift 🎁
18 - an unsend letter for the party, asking for help to recover their house as a bandit group kicked them out of it
42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.
Okay, this one actually slaps
Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this ‘Fiancee’. What a weird name- must be Italian.
The idea of this mediveal fantasy world with dragons and sorcery casually having Italians is geniuenly funny.
A small puppy, obviously killed by the same blow that finished off the victim.
“I strike at the bandit with my axe”
“Give me a to hit roll”
“Natural 20!”
“You cleave both targets in half, blood sprays everywhere!”
“Both targets?”
Holy shit thats glorious! Def gonna include that if i ever dm.
80 - a charcoal drawing on a rag of a child and adult with a heart around it
81 - a letter from a mother saying there is no crops, but they know Pelor will provide
82 - a pressed flower crown
83 - a tax notice, warning of foreclosure
84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in
85 - a threat from a cult of Bahl, demanding gold or the death of their family.
That calls for a d20, not 100
I think the d100 is so lots of people can add their own entries. :)
I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.
I’d just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same “mother”. Then I’ll make a cult where the phrase “For the light in my darkness” is some twisted mantra.
5 - a cheerfully written letter addressed to the slain party’s significant other, describing in glowing terms how the slain party feels like they have a new lease on life ever since kicking some unnamed and dreadful disease, and how they can’t wait for this last job to end so they can come back home and start being the husband/wife/boyfriend/girlfriend/whateverfriend that they always wanted to be.
6 - a note with a sandwich that reads “I can’t wait to spend more time with you and the grandkids, enjoy your last day!” Along with retirement papers.
Extra points if the slain party is a guard or other law enforcement official.
Don’t link to TV Tropes without a warning.
ROFLMAO!! It’s so cringe! I absolutely love it!! =)
If your group didn’t sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.
How to roll 100:
- take 10 sided die, roll once
- take that number and multiply by 10
- roll 10 sided die again
- add that to the number from #2
- add 1 (otherwise it would be 0-99, not 1-100)
How do you get “1” like this?
I suppose you have to roll 10 to get to 100 = 0
But then what?
Then you switch to a system where you don’t add the 1, interpreting 00 as 100
Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10’s digit becomes a 0.
Then you get 1 to 99
You get 100 when you roll 10 twice
(1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100
Alternatively:
Roll a percentile die and a d10 together. Done.
that’s exactly what I said, also you’d still need to add 1 to make rolling 100 possible
Well, no, that’s not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.
that is a different way of doing it I didn’t think about but my method still works
to roll 1:
1st, 0 x 10 = 0
2nd, 0+0 = 0
add 1, 0 + 1 = 1to roll 100:
1st, 9 x 10 = 90
2nd, 90 + 9 = 99
add 1, 99 + 1 = 100that’s the exact same except you count 0 AS 100 instead of adding 1
Wouldn’t that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.
The formula would have to be
((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)
So you’d still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can’t get 90 as a result either.
(This is assuming you have a d10 that’s 1-10 btw and not 0-9!)
there’s a 0 on the die
to roll 1:
1st, 0 x 10 = 0
2nd, 0+0 = 0
add 1, 0 + 1 = 1to roll 100:
1st, 9 x 10 = 90
2nd, 90 + 9 = 99
add 1, 99 + 1 = 100
100 - “ICE” patches.