• Darkard@lemmy.world
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    2 months ago

    A letter that reads:

    "Dad

    I know things were hard for you when mum died but I know we can get though this together.

    I’ll see you at the funeral.

    Love from Anita"

  • azrendelmare@ttrpg.network
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    2 months ago

    I’m sorry, if the bandits didn’t want to get killed, they shouldn’t have jumped adventurers. I’m sorry if they had a home life, but it’s not my fault my group defended itself.

    • Optional@lemmy.world
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      2 months ago

      18 - an unsend letter for the party, asking for help to recover their house as a bandit group kicked them out of it

  • bacon_pdp@lemmy.world
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    2 months ago

    42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.

  • PyroNeurosis@lemmy.blahaj.zone
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    1 month ago

    Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this ‘Fiancee’. What a weird name- must be Italian.

    • Jankatarch@lemmy.world
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      1 month ago

      The idea of this mediveal fantasy world with dragons and sorcery casually having Italians is geniuenly funny.

    • MeatPilot@lemmy.world
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      2 months ago

      “I strike at the bandit with my axe”

      “Give me a to hit roll”

      “Natural 20!”

      “You cleave both targets in half, blood sprays everywhere!”

      “Both targets?”

  • bradorsomething@ttrpg.network
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    2 months ago

    80 - a charcoal drawing on a rag of a child and adult with a heart around it

    81 - a letter from a mother saying there is no crops, but they know Pelor will provide

    82 - a pressed flower crown

    83 - a tax notice, warning of foreclosure

    84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in

    85 - a threat from a cult of Bahl, demanding gold or the death of their family.

      • tyler@programming.dev
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        2 months ago

        I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.

        • Susaga@sh.itjust.works
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          2 months ago

          I’d just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same “mother”. Then I’ll make a cult where the phrase “For the light in my darkness” is some twisted mantra.

  • Fletcher@lemmy.today
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    2 months ago

    5 - a cheerfully written letter addressed to the slain party’s significant other, describing in glowing terms how the slain party feels like they have a new lease on life ever since kicking some unnamed and dreadful disease, and how they can’t wait for this last job to end so they can come back home and start being the husband/wife/boyfriend/girlfriend/whateverfriend that they always wanted to be.

  • ThyTTY@lemmy.world
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    2 months ago

    If your group didn’t sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.

  • TriflingToad@sh.itjust.works
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    2 months ago

    How to roll 100:

    1. take 10 sided die, roll once
    2. take that number and multiply by 10
    3. roll 10 sided die again
    4. add that to the number from #2
    5. add 1 (otherwise it would be 0-99, not 1-100)
        • iAmTheTot@sh.itjust.works
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          2 months ago

          Well, no, that’s not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

          • TriflingToad@sh.itjust.works
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            2 months ago

            that is a different way of doing it I didn’t think about but my method still works

            to roll 1:
            1st, 0 x 10 = 0
            2nd, 0+0 = 0
            add 1, 0 + 1 = 1

            to roll 100:
            1st, 9 x 10 = 90
            2nd, 90 + 9 = 99
            add 1, 99 + 1 = 100

            that’s the exact same except you count 0 AS 100 instead of adding 1

    • Lumisal@lemmy.world
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      2 months ago

      Wouldn’t that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.

      The formula would have to be

      ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

      So you’d still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can’t get 90 as a result either.

      (This is assuming you have a d10 that’s 1-10 btw and not 0-9!)

      • TriflingToad@sh.itjust.works
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        2 months ago

        there’s a 0 on the die

        to roll 1:
        1st, 0 x 10 = 0
        2nd, 0+0 = 0
        add 1, 0 + 1 = 1

        to roll 100:
        1st, 9 x 10 = 90
        2nd, 90 + 9 = 99
        add 1, 99 + 1 = 100