• Rimu@piefed.social
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    1 month ago

    To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.

    Total Annihilation. They’re still making sequels today (Supreme Commander, Beyond all Reason).

    Warzone 2100 was the first 3D rotatable zoomable RTS which was pretty mind blowing at the time.

    • ChicoSuave@lemmy.world
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      1 month ago

      Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?

      If anything, Civ1 should be the milestone for creating a genre.

      • Rimu@piefed.social
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        1 month ago

        Civ 3 was the first one I played so it sticks in my mind the most, that’s all. Any of the Civs would be fine.

        I do feel like Civ 3 was a big step up in visual effects, though.

        • zod000@lemmy.ml
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          1 month ago

          Civ 3 was the first game in the series that didn’t feel like a big improvement (graphics aside of course). but you always love your first Civ.

    • ramenshaman@lemmy.world
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      1 month ago

      Fuck yes Total Annihilation. BAR is already amazing and last time I played it it was still in alpha.

  • But_my_mom_says_im_cool@lemmy.world
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    1 month ago

    Unpopular opinion, I played Elden ring for close to 10 hours and hated it. Ugly game, saw nothing but barren wastelands, got extremely annoyed with the style of fighting and the repetitiveness. I think it’s by far one of the worst games I’ve ever played

  • Zukial@lemmy.world
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    1 month ago

    Limbo.

    I really like the atmosphere. They created so much with such an minimalistic graphic style.

    Factorio.

    I don’t know where to start. Overall a great example that some people like to optimize and put way more effort into this game than their job. Zeitgeist?

  • Tattorack@lemmy.world
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    1 month ago

    Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

    So in that hypothetical museum I’d nominate:

    • Pong.
    • Tetris.
    • Donkey Kong arcade game.
    • Super Mario.
    • Super Mario 64.
    • Crash Bandicoot
    • Metroid (the first one).
    • Castlevania (the original one).
    • Hollow Knight.
    • Mario Kart.
    • The Legend of Zelda (the first one).
    • TES III Morrowind.
    • TES V Skyrim.
    • Doom (the original one).
    • Half Life.
    • Counter Strike (the original one).
    • Ultima.
    • Ultima Online.
    • Dune (the RTS game).
    • Warcraft.
    • World of Warcraft.
    • Age of Empires II, perhaps alongside the Definitive Edition.
    • Sid Meier’s Civilisation (the first one).
    • Final Fantasy (the first one).
    • Chrono Trigger.
    • Minecraft (as much as I hate it).
    • Elite (the first one).
    • Wing Commander Privateer Gold.
    • 3D Space Cadet Pinball.
    • dejected_warp_core@lemmy.world
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      1 month ago

      On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.

      Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.

    • pcrazee@feddit.org
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      1 month ago

      Could make a museum for Doom alone. With all the systems it run on.

    • abigscaryhobo@lemmy.world
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      1 month ago

      Most of these I get, but idk about hollow knight unless it’s a part of the “Metroid/Castlevania” exhibit. It’s a good game but idk if it’s quite “museum” status.

      • Tattorack@lemmy.world
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        1 month ago

        It would be part of the Metroidvania section, because it’s probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.

    • aesthelete@lemmy.world
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      1 month ago

      I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.

      There should also be a motion gamer entry somewhere on here like Wii Sports or something.

      And maybe an indie entry…like perhaps Stardew Valley.

      Also some type of sim entry…maybe SimCity?

      And probably an adventure game entry of some sort (King’s Quest or Monkey Island).

      Relatedly, I think we’re still waiting for a VR or AR game that anyone gives a real shit about.

      Edit: the more I think about this the more I think we need more entries so I’ll just stop it

    • mic_check_one_two@lemmy.dbzer0.com
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      1 month ago

      This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

      I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

      Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

      For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

      I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

      You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

      For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.

  • mechoman444@lemmy.world
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    1 month ago

    So many people in this thread just listing games they like and don’t know what museums are for.

  • BigDaddySlim@lemmy.world
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    1 month ago

    Bioshock

    Halo: Combat Evolved

    Fallout New Vegas

    Also, cynical answer is also whatever current mobile game is making a bazillion dollars right now because ✨capitalism✨

  • ampersandrew@lemmy.world
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    My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you’d expect were there, particularly from the arcade era, including ground-breaking titles like Dragon’s Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don’t really get how one of those games looks unless you’re playing on the genuine article. That’s the kind of thing that probably ought to be in a museum most.

    I recently went to Galloping Ghost in Illinois, which is now the world’s largest arcade. It’s got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I’ve always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they’re having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I’d expect a museum to take on.

  • RedFrank24@lemmy.world
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    1 month ago

    It depends on what your museum is trying to convey. If it’s moments of gaming history and games and consoles of significance, I’d go with:

    For the earliest video games, I’d show the Tennis for Two on the DuMont Lab Ocilloscope, released in 1958.

    You should also include the life of Warren Robinett, because he was the first ever game programmer to receive in-game credit for a game he made, because Atari never gave their programmers credit, but he snuck one in as an easter egg. He then went on to found the Learning Company which made all those Reader Rabbit games.

    For the Crash of 1983, you have to include ET for the Atari 2600 as the posterboy, but “Pitfall!” should also be included. Pitfall was a good game, but it was the breakout hit of Activision and therefore proof that third-party video games were viable, leading to the glut of video games which, in combination with ET being such a colossal failure, caused the crash.

    For the resurgence after the crash, the Nintendo Entertainment System, but specifically the one that came with the little robot to help you play games. It’s essential that you convey that Nintendo intended to sell it as a toy rather than a games console because the games market in the US had completely died in the crash, but the toy market was very much alive.

    • Darth_Lemmy@lemmy.zip
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      1 month ago

      I remember my little brother and I would be playing kashyyk and would wait for the wookies on the beach behind the barriers and he would always say “We have more customerrrss” shit was so damn hilarious

  • 🧟‍♂️ Cadaver@lemmy.world
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    1 month ago

    For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it’s simple and enjoyable, anywhen. Plus, it runs on remotely anything.