• TwinTitans@lemmy.world
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    16 days ago

    Seems fine in performance mode on PS5. Windows users having trouble?

    It’s funny given they use unreal.

    • CaptainBlinky@lemmy.myserv.one
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      16 days ago

      I run a 7800X3D on and X870 mobo, 64gb ram and an RTX3090, and couldn’t run it at my native 7680x2160 resolution and have a playable framerate. It was fine at 3840x1080, but randomly crashed to desktop (at 1/4 my normal resolution, that I can even play Star Citizen at.)

      I refunded it after 3 hours. This was before Randy’s ridiculous response to the criticism. I was planning on buying again later when it’s fixed, but now I’m not so sure. The man is his own worst enemy.

      • Fluke@feddit.uk
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        16 days ago

        He’s a bell end. He’s always been a bell end. I had the dubious pleasure of meeting him when I was working as a games press outfit’s tech monkey over a decade ago at Gamescom in Cologne.

        Every other word out of his mouth was a business buzzword, he’s smarmy and smug, my skin crawled the whole time he was present.

        It looks like he’s as high on his own farts now as he was back then.

  • Sal@lemmy.world
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    16 days ago

    My friend with a RX 7900 XT can barely run it.

    At 1080p.

    On Medium.

    Shove it up your ass, Gearbox.

  • caut_R@lemmy.world
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    16 days ago

    Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

    What a time we live in

  • Anomnomnomaly@lemmy.org
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    16 days ago

    Takes me back to 2008 and Rockstar claiming that GTA 4… was designed for hardware that didn’t exist yet after that shit show of a shitty port to PC… It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps… then GTA5 came out a year later.

  • TacoTroubles@lemmy.world
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    16 days ago

    Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

    • sp3ctr4l@lemmy.dbzer0.com
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      16 days ago

      Yeah, fucking what?

      What the fuck does that even mean?

      Randy is… what… when was the last time this asshat even wrote any code, much an less engine?

      20 years?

      No, seriously, when actually was the last time he wrote any code?

      He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…

      I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.

      In conclusion: Fuck you Randy.

        • I Cast Fist@programming.dev
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          16 days ago

          To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better

  • MoreZombies@piefed.au
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    16 days ago

    I’m ready for the article announcing Randy takes back his statements. As is the cycle.

    Greasy bastard.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    16 days ago

    Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.

    • firebingo@lemmy.zip
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      16 days ago

      They did port Halo CE to PC with its own engine. They fucked up a lot of it in the process though.

  • xep@discuss.online
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    16 days ago

    I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?