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Joined 7 days ago
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Cake day: March 8th, 2025

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  • From their report report :

    [ For years we’ve seen an encouraging pattern. Hit new releases are excellent at generating new first-time purchasers, and we’ve tried to build many platform features to encourage those new users to stick around, find more great games, and play with friends. To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users. Then we followed that cohort of new users. The stats below represent what those players did from January 2024 through early March 2025.

    That cohort of players has gone on to spend $20 million on in-game transactions across hundreds of other games—plus another $73 million on premium games and DLC across thousands more products. ]

    So they are not average gamers, more like new blood in steam, and the numbers are for money they spent additional after the reason they came to steam.









  • This is what happens when companies prioritize hype over privacy and try to monetize every innovation. Why pay €1,500 for a phone only to have basic AI features? AI should solve real problems, not be a cash grab.

    Imagine if AI actually worked for users:

    • Show me all settings to block data sharing and maximize privacy.
    • Explain how you optimized my battery last week and how much time it saved.
    • Automatically silence spam calls without selling my data to third parties.
    • Detect and block apps that secretly drain data or access my microphone.
    • Automatically organize my photos by topic without uploading them to the cloud.
    • Make everything i could do with TASKER with only just saying it in plain words.