

The Starfield persuasion minigame is like almost just as bad. The way that one works is that you have multiple dialogue options that each have a percentage of success attached to them, with the more likelier ones giving you less “persuasion points” and you need a certain amount of those points to win a persuasion check. So it’s just a roulette wheel of saying dumb inconsequential stuff and once you said enough dumb inconsequential stuff you succeed.
They didn’t even write any good or actual arguments, there’s literally a quest in the game that consists entirely out of you trying to convince two people to invest in Company A instead of Company B. And instead of you as the player actually making any arguments, your character just says “Company A makes better and cheaper products than Company B”.
Bethesda is so fucking baffling. Like do the people working there actually know how a conversation work? Watching that Oblivion announcement almost made me worry for them, with them talking about how much love and care they put into Oblivion. Like is this really what love is means for them? Should I call somebody? What is going on here?
The starfield mission I mentioned literally consists only of walking into a room, picking up a single item and then doing the persuasion minigame on two NPCs. There’s no loot or killing stuff involved whatsoever. If these people aren’t even trying to make an RPG then why is this shit in there?