• Carighan Maconar@lemmy.world
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    16 days ago

    My opinion is… so and so?

    I gave up on it initially, annoyed by it’s deluge of bugs coupled with the overall tepid and empty-feeling design.

    I gave it a serious go a year ago after also getting the expansion. I wanted to not use any mods but ended up having to use one anyways, as CDPR still couldn’t be arsed to fix some keys being hardcoded so changing your keyboard layout is annoying as stuff gets in the way. Luckily, fans fixed that issue and made all keys rebindable. <3

    I will say… I enjoyed it. It’s nothing superb to me, but it was a thoroughly enjoyable romp. It’s big upside were the visual design, in particular during the expansion and its high points like the top floor of the tower or the sequence at the space port, the great voicework and Songbird and when you meet her really is a standout in both visual and scene design. I also liked the expansion and the tutorial stories a lot.
    It’s weak points to me were the open world itself which feels pointless and a thin, lifeless, facade plus the main story itself. Character progression was also super broken back in the days but by the time I played felt a lot better, so I’m not really holding it against the game. That being said, there were still quite a lot of bugs and glitches. Nothing major a reload here or there could not fix, but still annoying, considering how long the game has been out.

    So yeah, solid 7/10 for me. The expansion is fantastic, wish the whole game were like that!

  • Skunk@jlai.lu
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    16 days ago

    It’s a work of art, one of my favorite games (and dlc included).

    I have a strong PC and play in 4k tho, with tons of mods to improve stuff or change some mechanics. Better textures and loads of clothes as well.

    I finished the game several times and have probably a lot more than 100h in it. I still play regularly to simply enjoy life in Night City, and kill some dudes…

    I’m in love with that game and I believe anybody should play it at least once in life.

      • Skunk@jlai.lu
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        15 days ago

        I like the ones that add a second operating system cyberware. It can be seen as cheating but you can have a netrunner deck and a sandevistan at the same time (or whatever double cybwrware you want to play with).

        I think it’s cyberware EX. I use the collection function of Nexus mods (ordered by rating) so I don’t have to hand manage hundreds of mods.

    • Cossty@lemmy.world
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      15 days ago

      I don’t want to put you down or anything, but this is very surprising to me. 100+ hours from multiple play throughs feels really small to me. You clearly love the game. So I am wondering why was your first time so short? When I love a game, I want to experience as much of the content as I can in my first playthrough. It took me 185 hours to finish Cyberpunk 2077 without the DLC. I haven’t played that one yet. I am waiting for a new PC so that I can play the game on max settings.

      • Skunk@jlai.lu
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        15 days ago

        I know you are right. I said that number from out of my ass as I was at work.

        I just checked gog and I am actually at 201h and 7 minutes. My first play through was probably around 120 to 140h but I honestly don’t remember.

        Funny enough, the actual save I use is from my first playthrough, the last save right before the last mission. As if I don’t want to abandon this specific V (female badass street kid net runner with katana).

    • essell@lemmy.world
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      16 days ago

      I’m with this. Totally agree.

      What game is there that does this kind of gameplay better?

      Only the original Deus Ex has captured this genre so well.

  • FrustratedArtist@sh.itjust.works
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    16 days ago

    I’ve been playing it slowly for the past few months after finally getting a modern GPU, and am going through the endings now, so my impressions are still fresh.

    Overall I enjoyed the game, but it’s possible to see that it could have been much better. There are still occasional immersion-breaking bugs like floating items and characters. Some systems are clearly leftovers of bigger plans, for example clothing that barely has any purpose other than roleplaying and taking pics of the character in photo mode. Gameplay can be pretty fun depending on your preferences and how you build the character, that was nice. I do agree that it’s not particularly deep.

    Story and writing is what people usually praise about CP2077 + PL, but after finishing the game I can say that I was occasionally baffled and disappointed. Some things were clearly not developed to full potential, possibly because of time/budget constraint. Quests mentioning some areas and characters that are involved, but you can’t go and examine those. Some are pretty damn dumb if examined logically. Endings look pretty cool in isolation, but they contradict each other when compared. In pretty much every ending V is told that they’re going to die, but reasons differ. Alt claims that the body was changed to that of Johnny, and the immune system would reject V (which is also nonsense, in the game’s world an engram is data that can be written to a blank brain, why would data be rejected). In Arasaka endings we see that Saburo needs a body that is already genetically close to him, so he uses his son. Why not use a clone? This also contradicts what Alt says about nanites modifying the body. Arasaka-related characters also claim that V’s body was damaged by the Relic, that’s why even though the surgery was a success, they’ll die. Tumors and DNA damage. But somehow if Johnny takes over the body he can continue to live in it no problemo.

    A dark and depressing theme doesn’t automatically make the story great, it still has to be logically coherent.

    • Flamekebab@piefed.social
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      16 days ago

      Same. I want to play it but until it’s available in some sort of convenient package at a price point I can justify, I’ll play something else.

  • RangerJosie@lemmy.world
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    15 days ago

    One of the best games of the last decade. Top-5 easy.

    I played it since launch. Originally on a Xbone, and my biggest complaint back then was minimap lag. You wouldn’t believe how many turns I missed.

    But yeah, rough launch. Made a storybook comeback. Now it’s incredible. My biggest gripe now is that it doesn’t have NG+. I went on Pavel’s streams and begged for NG+ for 2 years. All I wanted was Levels. Not SC, not money, not 'ware, not unique weapons. I just wanted to start the game at max level. They heard NG+ and thought we wanted the NG+ from Witcher 3. Which I actually hated. Cuz all the enemies get a buff and all your specced out end game gear is outclassed by garbage you pick up on the side of the road by the time you leave White Orchard. But that’s not what we or at least I wanted.

  • proceduralnightshade@lemmy.ml
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    16 days ago

    Played it again right after they stopped releasing updates this year. If you don’t play it expecting an RPG or immersive sim, it’s good.

    I like Phantom Liberty even more. They didn’t attempt to compromise on anything regarding the game genre anymore and just made it a shooter action adventure with a cinematic story, which plays in it own little open world area.

    2077 is one of the few AAA games that doesn’t feel completely soulless. It could’ve delved deeper into the philosophical “what if” aspect of the Cyberpunk genre though.

    Also they should’ve made the badlands story part with Panam it’s own game, in retrospect it’s what I enjoyed the most out of the base game.

  • truxnell@infosec.pub
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    16 days ago

    Really enjoyed it, only recently finished a run with expansion and some QOL mods. Excellent visuals (with RTX), and if your into the theme the story was fun and pretty good. Not perfect by any stretch but solid. Gameplay mechanics is fairly engaging after the 2.0 patch.

    It is definitely sad it took so long to get to here though, it was broken on launch beyond bugs - the builds you could do pre 1.5 were plain broken.

    That said, we should celebrate anyone making single player games these days seriously, it feels like they are getting very thin on the ground.

  • BenReilly97@lemmy.world
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    15 days ago

    I played it when it first came out. It was fairly buggy and unoptimized and shouldn’t have been released like that, but there wasn’t anything too game breaking for me. And underneath that was a game with great writing, fun gameplay, and a very memorable world.

    I played it again when Phantom Liberty came out, and it was even better. It ran smoother, the bugs were gone, the overhauled systems better served the gameplay, and PL itself was an amazing addition. And I actually had an RTX card to take advantage of this time.

    Cyberpunk’s only real problem, for me, was it being pushed out before it was ready. I hope that the shift from REDengine to Unreal helps to at least mitigate the issues that caused that going forward.

  • Tar_Alcaran@sh.itjust.works
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    16 days ago

    I’m a HUGE cyberpunk fan, so I made the mistake of buying it at release. Some of my most impressive issues:

    • Trees would draw “on top” or in front of everything else, even when blocked by other objects. So in greener areas, my entire screen was filled with trees.
    • The scripted driving sequences would get me stuck in “driving mode” about half the time after the scripted sequence is over. So I’d be walking around like a car, not able to strafe or jump.

    So, I refunded it, outside of the refund period, but they were nice to me.

    When the expansion released, and everything seemed a LOT better, I bought the game again, and I loved it! It’s a pretty OK game, with a great story and absolutely amazing sidequests.

  • Dariusmiles2123@sh.itjust.works
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    16 days ago

    I’ve played through the normal game and the expansion. I loved the universe, but the gameplay isn’t so great to be honest.

    Also I often struggled with dialogues, selecting one sentence and not understanding why I’d have to kill everyone around after making this choice (Maman Brigitte for instance). But this might be just me😇

    I recommend playing these games and I’ll play both at least twice.

    • UpperBroccoli@lemmy.blahaj.zone
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      14 days ago

      not understanding why I’d have to kill everyone around after making this choice (Maman Brigitte for instance)

      That actually happened to me, too. Luckily, I didn’t mind too much, but yeah, it was a bit of a surprise.

    • enkers@sh.itjust.works
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      16 days ago
      mild spoilers ahead

      It did seem strange how poorly things end with the voodoo boys. You can get out without a fight, but you can’t make any friends. It seems to me like asides from kinda betraying you, they’d make for pretty natural allies against netsec and Arasaka.

      So no, I don’t think that was just you.

  • Baggie@lemmy.zip
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    15 days ago

    I played it at launch. Even through all the bugs and half finished systems, it felt like somebody actually cared about the game. The story, characters and city were and still are amazing. Bit of an unpopular opinion, but it was always a pretty good game, at the very least an uncut diamond.

    • azertyfun@sh.itjust.works
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      15 days ago

      Uncut diamond is a good way to put it.

      The scenario, world building, graphics, and acting are world-class. Combat was decent. Most side-quests were forgettable and clearly worse than the main quest. The open-world was mechanically massively underwhelming, especially considering TW3 came out five years earlier.

      This game received a lot of love and took a long time to make, but failed to achieve in some key areas. CDPR didn’t have the means to do what R* or Larian could, and that’s fine. I can’t help but feel that if these developers had put the same time and energy into a (semi) closed world à la Mass Effect or Deus Ex, not having to spend so much time filling in a huge open world map would have allowed them to make the whole game as tight and polished as the main quest stuff, and this could have been the best game of the decade or close to it. Only downside is it doesn’t tick the mandatory “Open World” box for AAA games, but does anyone actually care if the RPG elements are good? Mass Effects fans would surely disagree.

    • WolfLink@sh.itjust.works
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      15 days ago

      My theory with a lot of these games that “released badly and then come back” is everyone who disliked the game stopped playing and everyone who liked it kept playing so the crowd playing years later had a positive opinion of it through self selection more than anything the devs did.

      I personally liked both Cyberpunk 2077 and No Man’s Sky on release, and while they are better now, I don’t see the night-and-day difference the internet would make you think happened.

      • homicidalrobot@lemm.ee
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        15 days ago

        NMS was quite literally a different looking and feeling game with maybe 5% (yes, twenty times less) of the current content and gameplay loops. Everything changed from how long it takes to gather basic resources to what order you get them in, the tutorial was streamlined and the way it picks the planet you start on was changed. There’s an unbelievable amount of things to do, to the point that expeditions started existing to give players a more guided experience with fresh regular content. It’s truly a far cry from where it launched, even space stations (the most static structures found in most star systems) have been overhauled and the old ones are only around as easter eggs now.

        CP2077 integrated a ton of content and features from the most popular mods it had after the Anime update (particularly Vehicle Combat, from which it even took improvements to the way police spawn and act in addition to, yknow, the vehicular combat). Only a few of the core systems changed, mainly quickhacking and the way cybernetic implants are handled (also almost straight up taken from a mod). They did a balance pass on guns and made some of the weapon type features a bit different. If you didn’t push too terribly far through the game on release, none of it would seem different really. The locations and behavior of weapons and enemies in general gameplay didn’t change much, but access to mobility via implants was made easier (as the separated stores for them were largely equalized and merged) so it’s easier for fresh players and people not using guides to finish their “build”. Not quite the huge makeover NMS received, but it’s definitely different in terms of progression.

        While you’re probably right to some extent about naysayers decreasing naturally over time, both games now have suspicious steamcharts numbers for being single player experiences. They get an influx of new players regularly in ways other similar titles don’t, and it’s almost certainly due to the changes in opinion of people who were playing them around their major updates, journalist articles or enthused friends.

        TL;DR: No man’s sky really did change that much. CP2077 didn’t go as far but they’ve clearly made end user-oriented changes that are uncharacteristic for single player experiences.