So, Starfield was a disappointment (in my opinion). The story isn’t interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn’t run well on the Steam Deck.)

But the promise of Starfield? The big space game? The big space RPG where you can play as Captain Reynolds type character? That’s something I can get behind. I want to traverse space, visit different planets, get lost, meet interesting characters, solve their problems, and shoot some stuff. Two games come to my mind when I think of this:

  • No Man’s Sky
  • Mass Effect

I’ve only played a few hours of No Man’s Sky, but I think it does space traversal well. To put it bluntly, flying from planet to planet without interruption is better than fast travel. But the gameplay loop did not

Mass Effect nails the space adventure side of things. You visit multiple interesting places, you meet different people with curious problems, and you solve these problems (mainly by shooting). But it’s a typical Bioware game: The places you visit are small and confined, and there are (comparatively) few of them. The space traversal is done by clicking a few buttons in a menu.

My question is: Are there any “big space games”? Are there any games that deliver on the promise of Starfield? What are your favourite sci-fi RPGs?

  • absquatulate@lemmy.world
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    24 days ago

    These are the ones I’ve played over the years. Hope I’m not missing anything:

    Elite Dangerous - Highly reccomend this, it’s basically a huge sandbox, with full size galaxy, “real” star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there’s no quest, no interesting characters, no rpg elements. Also there’s quite a learning curve, and quite a grind (albeit maneageable these days). There’s also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.

    Everspace 2 - This may be what you’re looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it’s not particularly large. Its universe is far smaller than starfield’s.

    NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.

    X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.

    Spacebourne - Haven’t played it long but iy gas good potential. There’s a bunch of systems, there’s quests, reminds me a bit of freelancer. The downside is that there’s a single dev, so development is slow and there’s a fair amount of jank.

    Edit:

    ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.

    • Scrubbles@poptalk.scrubbles.tech
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      24 days ago

      I always felt Andromeda got a bad rap. It’s not a great game. It’s not on par with mass effect. But it’s fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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    24 days ago

    X3: Reunion/Albion Prelude

    X4

    Elite: Dangerous

    Spacebourne 2

    Shit, even Star Trek: Online does what Starfield promised better, and it’s basically just another dime a dozen MMOs with a high profile licensed IP behind it.

    For the most part, it’s either going to be missing a few things you’re looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).

    • winety@lemmy.zipOP
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      24 days ago

      I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.

      You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…

      I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.

      • Demigodrick@lemmy.zip
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        24 days ago

        In X4 you can walk around on ships and stations, jump in other ships etc. It’s very limited though, which is a shame.

        The gameplay is fantastic though, you could lose days building an empire.

      • darreninthenet@lemmy.sdf.org
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        23 days ago

        What about it being a janky MMO takes it away from being your ideal game though?

        I really wouldn’t look at DS’s games, they are shite.

        • winety@lemmy.zipOP
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          23 days ago

          What about it being a janky MMO takes it away from being your ideal game though?

          Quite a bit, I think. It being an MMO has some practical consequences, namely the fact that I can’t play it offline and the monetization of the game. It also influences the game mechanics: For example, STO’s combat uses tabbed targeting¹. I like tabbed targeting² but I don’t think it’s the peak of combat systems; a different combat system could/would make the game more engaging and enjoyable.

          I can look at the individual parts of the game. There STO shines. But when I look at STO as a one compact package, it doesn’t.

          ¹ It also has a shooter mode but I remember it being janky as hell.

          ² I’d actually love to see a sort of “offline MMO” which would use tabbed targeting.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    24 days ago

    Try Freelancer. It’s literally free / abandonware by Microsoft. It’s a little old but perhaps it will scratch the “big space game” itch you’re looking for?

    https://www.myabandonware.com/game/freelancer-bbb

    Microsoft themselves hosted it for the longest time but they don’t anymore

    There is even a mod called “Discovery” which ads an online MMO component …buuuut there’s a huge emphasis on Role playing and PvP so that might not be for you (it isn’t for me either)

    https://discoverygc.com/

    For single player mods there is one called “Crossfire”

  • 9bananas@lemmy.world
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    21 days ago

    so for something completely different and focusing solely on the “size” aspect:

    the biggest, that i am aware of, game in terms of sheer SIZE involved, is Stellaris:

    it’s a paradox grand strategy game, not first person at all, so completely different from the other recommendations and probably nothing to do with what you asked for…but if you want something truly MASSIVE…well…can’t go much larger than galaxy spanning all out war involving gigantic fleets and armies!

    so if power fantasies is something you’re interested in, maybe take a look! it’s pretty easy to get into, but has a lot of depth (but no requirement) to master later on! and it has a lot of settings regarding game speed and difficulty to tailor it to your tastes.

    and mods, god help me, the mods; play a couple hours to get to know the game, then definitely get Gigastructural Engineering from the workshop. short list of ridiculous engineering:

    • Attack Moons
    • Behemoth Planetcraft
    • Neutronstar Gigaforge
    • Matryoshka Brain
    • and a bunch, even more ridiculously huge projects!

    (sidenote: the new DLC subscription on steam is…kinda worth it honestly. not the worst idea, especially to just try it out for a couple hours. i was extremely skeptical, but it’s kinda, surprisingly, less predatory than the previous “we’ll release 2 20$ DLCs, and 1 30/40$ DLC per year” model…)

  • Vinny_93@lemmy.world
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    24 days ago

    Star Citizen will get a story mode called Squadron 42 witch should be feature complete and it has a star studded Hollywood cast. It looks worthwile but it won’t be here for at least a year.

    • Furbag@lemmy.world
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      22 days ago

      As much as I’m a fan of the project, I don’t think SC/SQ42 would scratch the same itch that somebody who just got done playing Starfield or Mass Effect would feel. Star Citizen is way more on the simulation side and light on RPG elements.

    • TachyonTele@lemm.ee
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      24 days ago

      Now, many years after the game’s original 2015 release target, developer Roberts Space Industries (RSI) says that, with just a year or two of additional “polish,” the game will finally launch sometime in 2026.

      Lmao

    • winety@lemmy.zipOP
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      24 days ago

      I enjoy your optimism. I hope we see Squadron 42 soon and I hope it’s good. (The shitstorm if it isn’t would be huge!)

      • verdigris@lemmy.ml
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        24 days ago

        SQ42 has gone gold and is in polish phase, I would expect it within two years for sure.

        • AbsolutelyNotAVelociraptor@sh.itjust.works
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          Given the history of these guys, I am not gonna believe it until I see the game released and in the stores. Until then, as everything around star citizen, this is vaporware aimed at milking the whales that keep giving them money.

          • verdigris@lemmy.ml
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            24 days ago

            I love how it gets called “vaporware” when it’s a playable product with more gameplay than many MMOs. I’m also very grateful to the whales for providing the funds to develop the game.

      • leftzero@lemmynsfw.com
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        24 days ago

        Well, Star Citizen is playable right now (and has been for years), and they recently showed over an hour of supposedly live Squadron 42 gameplay (obviously somewhat spoilery for the start of the game), so there’s some hope at least…

        Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.

    • Agent Karyo@lemmy.world
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      22 days ago

      I wouldn’t be so sure that SQ42 will be a guaranteed slam dunk as many SC fans seem to be speculating. That’s if it ever does get released or course.

      The gameplay in the recent demo is subpar. FPS combat in particular was trash, far worse than HL1; a game released more than a quarter of a century ago. Turret gunning and the platforming parts looked decent but they are not going to carry the game. No example of player controlled space flight was shown.

      The space battles looked nice in a b-movie kind of way, but I have my doubts how this will translate to fun space flight gameplay.

      From SC, we know that they have a very history of even basic conceptual balance and they are horrible at iterative play testing.

      Regarding the Hollywood cast, Gary Oldman sounded like he wanted to get his money and get out of there ASAP. Anderson wasn’t much better. Writing was some high school-level drivel “we must win because we must!” and lots of shouty one liners. There is a very real possibility that the whole thing will be a Wing Commander: The Movie - 30 hours of tedious custscenes. And you just know it’s going to take itself extremely seriously (think the space bulldozer scene in Wing Commander).

      Looking at the UI/UX of SC, it’s not unreasonable to assume SQ42 will suffer the same sorry fate. Very flashy ironman-style UI visuals that are nigh unusable in a video game.

      Let’s see what happens.

    • jet@hackertalks.com
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      24 days ago

      Star citizen right now is great if you have a group of friends to play with. You can divide up work, do your space cowboy stuff. You and your friends just need a high tolerance for jinky systems

      • Vinny_93@lemmy.world
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        24 days ago

        I’ll just assume you didn’t mean to respond to me. In any event, Squadron 42 is completely separate from the main game so I’ll wonder how jinky it might be.

    • Aurenkin@sh.itjust.works
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      Yeah the prologue level they showed looked incredible. I really hope they can give the game all the polish it needs, after so long in development they absolutely need to release something with quality to match.

  • korendian@lemmy.world
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    24 days ago

    I know there has been some controversy around it, but Star Wars Outlaws might be worth a look.

      • korendian@lemmy.world
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        24 days ago

        Why not? Seems like a fun adventuring game that lets you travel from planet to planet solving problems/doing tasks for people. Seems similar to what the OP is looking for.

          • korendian@lemmy.world
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            24 days ago

            Fun and bad writing are subjective. Would you care to be more specific on why it’s not good?

            • verdigris@lemmy.ml
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              24 days ago

              Not really, there’s plenty of reviews out there. I just don’t think that someone who found Starfiield to be mid will find Outlaws any better.

  • SSTF@lemmy.world
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    22 days ago

    I’m commenting late, but there is The Precursors which does require Slavjank tolerance, but if you have it, it provides an interesting flavor on a space opera adventure.

    I also haven’t tried The Tomorrow War which seemingly requires even higher Slavjank tolerance, and probably isn’t a top of all time game, but seems interesting if you like peering into strange forgotten games. Warlockracy did a video of this one.

      • SSTF@lemmy.world
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        22 days ago

        Really it just means the sorts of bugs you find with minimal QA testing combined with stilted voice acting, potentially untranslated audio or text, cultural beats that don’t quite cross over, and some game design choices that are different than how a game developed alongside western games might do things.

        If you can stand this lack of polish, these sorts of games can at least give amusement for their price point.

  • Death_Equity@lemmy.world
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    24 days ago

    I enjoyed Starfield, but it wasn’t anywhere near good enough to put the same hours into it as most Bethesda games. It had such potential, but they dropped the ball.

  • MojoMcJojo@lemmy.world
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    23 days ago

    Still in early access, and not very pleasant to looking at first glance, but Ostronauts is a start from scratch go anywhere and solve problems space game. On my first play I was pulled over but the cops for salvaging without a license only for the cop to write me a ticket and then start flirting with me. I got his number. Make sure you can cover the cost of the ticket and docking fees before you dock or they won’t let you undock. Flight mechanics are very real and you quickly feel like your piloting a space jalopy. RPG system is great too. You unlock skills that level as you use them and need to repair components as they can break down. Slow development by I think one guy, but a work of love for sure.

  • Maggoty@lemmy.world
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    23 days ago

    There’s always Star Citizen… :)

    Okay but really I agree that Starfield is a mess. The thing is, nobody else has really delivered on the whole package yet. Ground and space combat, trading, and a narrative.

    Mass effect and Freelancer gave two different sides of the coin and I think they’re the next closest.

    • I Cast Fist@programming.dev
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      23 days ago

      Freelancer

      +1 for that. One of the best space sims, despite its age, and my first contact with actual zero-g dogfighting (boost, turn off engine, rotate ship to try and hit the enemy)

      • DoucheBagMcSwag@lemmy.dbzer0.com
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        23 days ago

        I can’t believe (actually I can) that Microsoft didn’t base starfield’s space mechanics (and overall everything else) from Freelancer. The template to improve upon was right there.

        • I Cast Fist@programming.dev
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          22 days ago

          Considering all the problems Bethesda had with simply making space work at all, I’m not surprised they didn’t even try to look into better games to copy from

  • Kaldo@fedia.io
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    24 days ago

    I too wish for a game like this but apparently it’s impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

    As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It’s a 2d sprite roguelike and yet it’s the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

    The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don’t like gameplay like that, skip.

    If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it’s very much a set story.

    • Psaldorn@lemmy.world
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      24 days ago

      In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.

      You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.

      No FPS parts though

      • Kaldo@fedia.io
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        24 days ago

        I’ve heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.

    • winety@lemmy.zipOP
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      24 days ago

      Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.

      Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)

      • camr_on@lemmy.world
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        24 days ago

        Go check out the multiverse mod for FTL. It added a ton of variety and content and put FTL straight back into the top spot for me.

      • Kaldo@fedia.io
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        24 days ago

        Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke’s on me I guess lol

  • HubertManne@moist.catsweat.com
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    23 days ago

    star trek online. you could technically warp to destinations rather than fast travel but it would be hard to keep that up and ignore them. It even has a race event where the ships have to visit major planets and locations and it even allows for transwarps but because of the race nature you at best can use it for a shortcut or two to optimize the path. They used to have events with hourly rotations and just being up and watching the space map was sorta neat as you would see all these ships trying to do the race. They switched to a format where people could choose it more whenever they want though so it lost that particular community effect.

  • lath@lemmy.world
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    24 days ago

    Not really what is looked for here in most ways, but there’s Parkan.

    I have little to say other than it exists.