A Direct is announced for April 2nd to cover the games.

  • Tekkip20@lemmy.world
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    3 hours ago

    The trailer was pretty cool and I liked the bigger screen. I can’t wait to see more of what they will reveal.

    And backwards compatible games? That’s gonna be a money saver for sure!

  • Mister Neon@lemmy.world
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    6 hours ago

    I really don’t like the logo. I know why the logo looks that way considering the Wii U branding debacle, but still.

    • CosmoNova@lemmy.world
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      4 hours ago

      I‘m assuming they debated about it until the very last second until they settled with the safest option. The leaks probably accelerated things a lot towards the end and it might’ve been called something different entirely if they had more time to agree on a name.

      • mosiacmango@lemm.ee
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        4 hours ago

        Its been what, 8 years since the original switch was released?

        They had plenty of time to decide on a better name.

  • Uninvited Guest@lemmy.ca
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    6 hours ago

    So much for Nintendo’s previous naming conventions. I was really hoping for the New Super Nintendo Switch U.

  • Chozo@fedia.io
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    7 hours ago

    Was kinda hoping for specs. I like the design upgrade, though.

      • caut_R@lemmy.world
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        6 hours ago

        Especially considering it has access to DLSS, I‘m looking forward to see what Nintendo‘s first party studios can cook up with these specs. But I‘m waiting for the OLED model sometime in the future.

      • Carighan Maconar@lemmy.world
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        6 hours ago

        Interesting, since we now know the size I would not have expected it to be on-par roughly with the Deck while being so much thinner and a bit smaller. Hrm.

      • narc0tic_bird@lemm.ee
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        4 hours ago

        GPU that’s roughly on par with the Steam Deck.

        …when comparing TFLOPs, and that’s not comparable across architectures (by different companies as well!).

        If we take similar-performing (in rasterization) Ampere and RDNA 2 cards (say a 3080 and 6800 XT), we can see the 3080 has 29.77 TFLOPs and the 6800 XT has 20.74 TFLOPs, an RDNA 2 FLOP is worth about 1.4x as much as an Ampere FLOP.

        So extrapolating the 1.6 “RDNA 2 TFLOPs” of the Deck we get 2.24 “Ampere TFLOPs” and that’d make the Deck quite a bit faster than the Switch 2 in portable mode, but slower than the Switch 2 in docked mode.

        This is obviously all just wild and silly speculation, but I doubt the Switch 2 will match the Deck in portable mode. Samsung 8nm would just eat too much power for this to realistically happen in a handheld form factor.

  • JoshuaBrusque@lemmy.world
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    7 hours ago

    Let’s go! I’m excited for hardware that will run Pokemon Violet/Scarlet at a non-dog shit framerate (other than pirating).

    • ampersandrew@lemmy.worldOP
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      7 hours ago

      Are you prepared to have to buy the game again to do that? I don’t know it for sure, but it’s how I expect Nintendo to operate.

      • JoshuaBrusque@lemmy.world
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        6 hours ago

        They are claiming backwards compatibility, and I assume that means for physical copies as well. If not, eh we’ll see!

        • ampersandrew@lemmy.worldOP
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          6 hours ago

          There’s a disclaimer that says not every Switch 1 game will work, but I think it will play on the new Switch with the same lousy performance it has now unless you buy the Switch 2 version.

          • vaguerant@fedia.io
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            6 hours ago

            That is how every previous Nintendo back-compat implementation has worked.

            • GC on Wii
            • Wii on Wii U
            • Game Boy on Game Boy Color
            • Game Boy/Color on Game Boy Advance
            • Game Boy Advance on (New) Nintendo (3)DS
            • Nintendo DS on Nintendo DSi
            • Nintendo DS/i on Nintendo 3DS
            • Nintendo 3DS on New Nintendo 3DS

            In every case, the system drops back to the earlier console’s hardware specifications. There are hybrid cross-gen games on some of the handhelds which offer improvements on the newer hardware, but up to this point, older games have never been updated to get the improvements of newer hardware. That doesn’t necessarily mean the same will hold, but I’d suggest you assume it will and be pleasantly surprised if they buck the trend.

            • Feyd@programming.dev
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              5 hours ago

              I’m those cases isn’t it because they had separate hardware built in for backwards compat? This is more of a PC style hardware upgrade rather than totally different hardware (compute wise) so it might be different for that reason?

              • missingno@fedia.io
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                4 hours ago

                Sort of, though Wii and Wii U are a bit more complicated than that so this somewhat of an oversimplification. The ELI5 answer is that some hardware components are directly upgraded and can run in a compatibility mode, other components are just the original hardware thrown in separately.

                New3DS is the most recent and most notable exception. It’s directly upgraded 3DS hardware, but the CPU downclocks to run at 3DS specs on all legacy titles (and there are almost no native New3DS games so this upgrade was pretty pointless). Softmodding can unlock the full clockspeed, and most games do work fine this way but there are a few rare bugs.

                I expect Switch 2 will just be the same architecture upgraded, because that’s a lot easier to do now, while the old style of true redundancy would inflate costs too much today. It’s also worth noting that Switch titles already expect variable performance in order to support handheld and docked modes, so I doubt much would break if allowed to overclock. But I could also see Nintendo not even trying to support it if even one bug might exist somewhere.

          • DoucheBagMcSwag@lemmy.dbzer0.com
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            5 hours ago

            Ah so upgrade cost identical to what Sony did? I can see them doing that … The problem with that is that the games already have the ability on the cartridge. Remember the datamine of Paper Mario TTYD remake and the higher resolution data on the cart?

            • ampersandrew@lemmy.worldOP
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              5 hours ago

              I would not put it past Nintendo to charge you $70 for Tears of the Kingdom again so that you can run it at reasonable resolutions and frame rates this time.

          • Hideakikarate@sh.itjust.works
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            6 hours ago

            Another commenter elsewhere mentioned that things like Labo or Ring Fit won’t (likely) work because of the different sized controllers. I would be surprised if other games that don’t use special extra hardware work just fine.

            • William@lemmy.world
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              5 hours ago

              Normally I’d disagree (because games written for a single console don’t do well with hardware upgrades), but since the old console already runs at different speeds when handheld and docked, I’d expect most games to be able to handle faster processors safely. We’ll have to see how that shakes out. If it really does run them better, and it has drift-proof sticks, I’m quite interested. Otherwise, I’ll wait a year or 2 until there’s a good, cheap library of games for it.

    • olicvb@lemmy.ca
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      4 hours ago

      Rumors/Leaks had them and they were right about what we see in the trailer so hopefully. I’m hoping yes, nintendo must be tired of repairing joycons ^^

    • FrodoSpark@lemmy.world
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      6 hours ago

      It looks like the controllers attach to the screen magnetically, which may interfere with the sensors of Hall Effect sticks

      • ieatpwns@lemmy.world
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        6 hours ago

        I’m not a scientist but I’m pretty sure theyd be able to calibrate the sensors to ignore the magnetic force of the attachment points

        • FrodoSpark@lemmy.world
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          5 hours ago

          Maybe, I got the Pimax Portal a while back and due to their magnetic attachments Hall Effect sticks wouldn’t work. I’m sure Nintendo would have a better time solving this issue than Pimax would though

      • Riskable@programming.dev
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        4 hours ago

        Hall effect sensor expert here! No, the magnets in the joycons that are used to attach to the display/body of the Switch 2 would not interfere with hall effect analog sticks.

        Two reasons:

        • The magnets are too far away (sensors are usually only sensitive to magnets within 10-12mm directly above/below)
        • The mounting/attachment magnets would be perpendicular to the magnets in the analog sticks (if you imagine the flux lines they wouldn’t cross the sensory boundary).

        Regardless, it would be trivial to place a tiny little piece of ferromagnetic blocking tape wherever necessary to prevent interference.

      • atrielienz@lemmy.world
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        4 hours ago

        I updated my Joycons to the hall effect sticks and they’re awesome. No drift after several months.

    • .Donuts@lemmy.world
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      5 hours ago

      I thought the same, but the way the shot was framed made the Joy Cons look more like cars racing around. I wonder how that would work, actually.

    • garretble@lemmy.world
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      4 hours ago

      Mouse mode has been rumored, and some leaks have shown what could be an optical sensor on the joy con.

      Also, if you take your current joy cons and place them on their side like that, they surprisingly feel pretty great as a mouse. Shoulder button for min click, and your thumb hits the four face buttons. I could see it working pretty well.

    • missingno@fedia.io
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      4 hours ago

      I wonder if that and/or Labo might be what they meant by the disclaimer that backwards compatibility might not support all titles. Since it’s built around old Joy-Cons, might not work with new ones, unless the Switch 2 can just use original Joy-Cons.

      Could also be an excuse for Ring Fit 2 built around new Joy-Cons.

    • garretble@lemmy.world
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      4 hours ago

      In theory the old joy cons could still connect to the system via bluetooth, just not attach to the console itself. So maybe that keeps Ring Fit in play for the system.

    • MeaanBeaan@lemmy.world
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      48 minutes ago

      If it’s anything like how the Wii was basically a GameCube it may not even be all that hard to rework existing switch emulators to work with switch 2 games. Given that it’s going to have full back compat I bet that’s why they went after switch emus so hard. They wanted to halt development as much as possible for as long as possible so it doesn’t eat away at their switch 2 sales.

  • frog_brawler@lemmy.world
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    5 hours ago

    Has Nintendo even released a game since that second Zelda game, or are they too busy suing people?

    • missingno@fedia.io
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      4 hours ago

      Assuming you mean Tears of the Kingdom (May 12 2023) and not Echoes of Wisdom just a few months ago? Sorting by release date on the eShop for first-party titles published by Nintendo since then:

      • Pikmin 1/2 ports
      • Everybody 1-2-Switch!
      • Pikmin 4
      • F-Zero 99
      • Detective Pikachu Returns
      • Super Mario Bros. Wonder
      • WarioWare: Move It!
      • Super Mario RPG remake
      • Another Code: Recollection
      • Mario vs. Donkey Kong remake
      • Princess Peach: Showtime!
      • Endless Ocean Luminous
      • Paper Mario: The Thousand Year Door HD
      • Luigi’s Mansion 2 HD
      • Nintendo World Championships: NES Edition
      • Emio – The Smiling Man: Famicom Detective Club
      • The Legend of Zelda: Echoes of Wisdom
      • Super Mario Party Jamboree
      • Mario & Luigi: Brothership
      • Fitness Boxing 3: Your Personal Trainer
      • Donkey Kong Country Returns HD
        • missingno@fedia.io
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          4 hours ago

          That is 22 first party releases. The answer to your question was “yes”, not “not really”.

          • frog_brawler@lemmy.world
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            4 hours ago

            Yikes… so that list had 21 titles on it, not 22; and there’s a good chunk of them that are remakes. The ones that aren’t sound bad - not fun. “Not really” is accurate. 22 is not accurate at all.

            • missingno@fedia.io
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              4 hours ago

              I’m counting both Pikmin ports, that’s 22.

              You asked “has Nintendo even released a game?” and the answer to that question is “yes”. They released 22 of them. I don’t care where you wanna move the goalposts to, you can’t say 22 games is “not really”.

              • frog_brawler@lemmy.world
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                3 hours ago

                I guess I should have put the /s at the end of my post so that everyone wouldn’t be so offended. Fuck Nintendo and their lawsuits though, no sarcasm intended there.

                • pivot_root@lemmy.world
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                  3 hours ago

                  I don’t think people are upset at you calling out Nintendo for their rampant lawsuits, but instead at your dismissive reply when someone provided a list of games to answer your question.

    • Anivia@feddit.org
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      4 hours ago

      They have released a ton of games since then. Even another Zelda.

    • FiveMacs@lemmy.ca
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      3 hours ago

      It’s so they can release another model 5 months after release and claim they are offering something better.

  • Sapphiria 🏳️‍⚧️ [she/her]@lemmy.blahaj.zone
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    3 hours ago

    Can’t help but be a little disappointed. The last few consoles have all been pretty drastically different, but this is just the Switch released again. Only with different connections so you need all new accessories.

    • HobbitFoot @thelemmy.club
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      3 hours ago

      Nintendo collapsed its console and handheld product lines for the Switch. We’re also seeing large parts of the gaming industry adopt the Switch form factor for their products. I don’t think there is anything that Nintendo could innovate on that would sell.

      • Lesrid@lemm.ee
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        1 hour ago

        Yeah with Nintendo watching two Xboxes languish and consumer discontent with the recent playstations as well, there’s not a real impetus for something radical in design. Some innovation would be exciting but the Switch and PC Handhelds prove people want big grippy mobile devices, even if they’re only moving between rooms.

    • 🔍🦘🛎@lemmy.world
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      3 hours ago

      At the same time, the Switch is such a solid console that a hardware upgrade with full backwards compatibility* is really the best case scenario. People have wanted a bigger screen, better chip, and better joysticks since launch, and now we’ll have them!

      *the video says it’s not 100% compatible, but I’m assuming that’s for stuff like Labo and Ring Fit that need those exact joycon sizes/shapes.

    • MeekerThanBeaker@lemmy.world
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      3 hours ago

      You’d need all new accessories anyway with a complete redesign.

      I’ve bought every Nintendo console up until the Wii U. Since they abandoned that early, I decided to skip the Switch. I’ll likely pick this up. If this doesn’t do well and gets abandoned early again, I’ll at least get to play all the games I’ve missed over the years due to backwards compatibility.

      • kipo@lemm.ee
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        34 minutes ago

        The Switch has so many good games! Sure, most are available on other platforms as well, but overall it’s such a great system.

    • samus12345@lemm.ee
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      3 hours ago

      I get why - the Switch was the successor of both their console and handhelds, and it did very well. Why change it?