WillStealYourUsername@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 28 days agoDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneimagemessage-square93linkfedilinkarrow-up1651arrow-down117
arrow-up1634arrow-down1imageDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneWillStealYourUsername@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 28 days agomessage-square93linkfedilink
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up13·28 days agoOr sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
minus-squarebrachypelmasmithi@lemm.eelinkfedilinkEnglisharrow-up2·edit-228 days agoI can also chip in with HROT, the engine for which was coded from the ground up in Pascal.
minus-squareirelephant [he/him]🍭@lemm.eelinkfedilinkEnglisharrow-up3·27 days agoStardew valley as well iirc.
Or sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
I can also chip in with HROT, the engine for which was coded from the ground up in Pascal.
Stardew valley as well iirc.