WillStealYourUsername@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 months agoDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneimagemessage-square93linkfedilinkarrow-up1651arrow-down117
arrow-up1634arrow-down1imageDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneWillStealYourUsername@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 2 months agomessage-square93linkfedilink
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up13·2 months agoOr sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
minus-squarebrachypelmasmithi@lemm.eelinkfedilinkEnglisharrow-up2·edit-22 months agoI can also chip in with HROT, the engine for which was coded from the ground up in Pascal.
minus-squareirelephant [he/him]🍭@lemm.eelinkfedilinkEnglisharrow-up3·2 months agoStardew valley as well iirc.
Or sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
I can also chip in with HROT, the engine for which was coded from the ground up in Pascal.
Stardew valley as well iirc.