• luciferofastora@feddit.org
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    1 month ago

    I’ve got a (non-brand) playstation controller, but for some reason, Steam thinks it’s an XBox controller and puts the XBox button prompts in games instead. I had a (non-brand) XBox controller before, so my muscle memory thankfully knows the buttons and I don’t actually have to look.

    • pishadoot@sh.itjust.works
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      1 month ago

      Man, when this shit hit the streets I thought there was no way this controller wouldn’t suck, but turned out to be a great layout.

      • UnderpantsWeevil@lemmy.world
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        1 month ago

        In my experience, you almost never used the D-pad and C-stick.

        That made it functionally in line with PS, and not terribly difficult to adapt into.

        I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

        • pishadoot@sh.itjust.works
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          30 days ago

          It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that’s been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it’s kind of a moot point with this controller specifically.

          Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.

    • AppleTea@lemmy.zip
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      1 month ago

      I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?

      • its_kim_love@lemmy.blahaj.zone
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        1 month ago

        It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

            • Meron35@lemmy.world
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              1 month ago

              No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

              Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

              Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

                • Black616Angel@discuss.tchncs.de
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                  1 month ago

                  Right, but the switch also has the directional buttons on the left side. They are also round and oriented the same way and are not used for moving.

                  So no. Even that is not perfectly readable on the switch.

              • Thunderbird4@lemmy.world
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                1 month ago

                No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

                Or if you’re swimming or climbing, because then it’s X.

                • Gaja0@lemmy.zip
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                  1 month ago

                  I’m not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I’m not bad at games, this game just super confuses my gamer muscles. Bruh

            • pyre@lemmy.world
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              1 month ago

              yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.

  • thethunderwolf@lemmy.dbzer0.com
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    1 month ago

    this lack of a standard layout is annoying

    the xbox style layout, which a lot of pc games such as Hollow Knight expect, is not something im used to, especially with yes and no buttons (a/b) being reversed compared to nintendo switch

    and a lot of games dont have good remapping

    • llii@discuss.tchncs.de
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      1 month ago

      especially with yes and no buttons (a/b) being reversed compared to nintendo switch

      It’s also reversed on Playstation. Games use “X” for “yes” and “O” for “cancel”. But only in the west, it’s reversed in Japan.

  • Nasan@sopuli.xyz
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    1 month ago

    Meanwhile, I’m annoyed by the shift from Y/triangle to B/circle for navigating back in menus. Nintendo, as far as I know (console ownership gap between SNES and Switch), kept their button assignments for those consistent.

    • Ashu@lemmy.zip
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      1 month ago

      I remember the PlayStation doing that since the PS2. I had like 30 or so games which had X for accept and O for back. But then I played a remastered Uncharted on my PS4 and was utterly confused to see triangle for back.

    • Victor@lemmy.world
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      1 month ago

      lol not at all. Your gap of skipping N64 and GameCube misses the inconsistencies perfectly. Have a look at images of the N64 and GameCube controllers. 😄

      The Switch is the console that went back to the roots of the SNES.

      • Nasan@sopuli.xyz
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        1 month ago

        I vaguely remember playing on GameCubes at the dentist’s office back then, could never figure out button mappings for the games 😂

        • Victor@lemmy.world
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          1 month ago

          😁 GC controller easily the best controller for a console. So comfortable, could play for hours on that thing. I especially loved the click at the bottom of the triggers. Ingenious thing that nobody did before or since.

            • Victor@lemmy.world
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              30 days ago

              Oof, did I forget? I bought that on release bruh, how could I forget. Well, at least not on any console controllers I’m aware of. 😭

              Steam Controller was aight. No match for the Xbox Elite though. That was tight. And now I’m using an 8bitDo Ultimate 2 Wireless, with TMR sticks and Hall Effect triggers. World of difference. Old style sticks feel like ancient cave man tech now.

  • PieMePlenty@lemmy.world
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    30 days ago

    My first PlayStation was the PS3, I had Nintendo consoles and was used to Xbox by that time. First game I played on PS3 was heavy rain. A game heavily littered with QTE’s. Big mistake. I was looking at the controller half the time figuring out which button to press, missed half of them. I’m sure it came natural to some, but my muscle memory learned on ABXY… So its generally me preferred way to play.

  • Sundray@lemmus.org
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    1 month ago

    Nobody’s been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

  • LucidNightmare@lemmy.dbzer0.com
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    1 month ago

    The only layout I hate is Nintendos. At least with Xbox and PlayStation it’s:
    A = X.
    B = O.
    Y = Triangle
    X = Square

    With Nintendo, they turn it all slightly and I absolutely hate it. It’s the only one that I have to retrain my brain/coordination for. When I play a Nintendo game through emulation (fuck Nintendo), I notice immediately when the controls didn’t properly migrate from my other games because now all of the sudden A is going back a menu. -.-

    • AEsheron@lemmy.world
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      1 month ago

      To be fair, they used that setup first. And PS originally copied it, but for some reason switched the functions of X and O in the West. In Japan, those symbols O often used for agree/correct/confirm and vice versa for X. It is weird that X became confirm here .

      • LucidNightmare@lemmy.dbzer0.com
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        1 month ago

        I don’t see it that way. I see south button means confirm, East means No. I get people grew up with the old Nintendo way, but for most people, where they are on the Xbox/PS layout is just better ergonomically.

    • NigelFrobisher@aussie.zone
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      1 month ago

      No they didn’t - it’s the same sequence.

      A = circle (1 line )

      B = cross (2 lines)

      X = triangle (3 lines)

      Y = square (4 lines)

      Xbox broke with convention.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    1 month ago

    I don’t even read button prompts.

    Most games have the same functions on the same positions. It’s only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?

    • calcopiritus@lemmy.world
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      1 month ago

      Except accept/cancel is sometimes switched.

      As a PC gamer that doesn’t often use a controller. I often have to enter menus twice. Once to just exit it, and another to accept whatever is the first entry.

      Specially when emulating old Nintendo games, which don’t say which button is which.

      • Atomic@sh.itjust.works
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        1 month ago

        On nintendo and older PS games, or Japanese releases of PS games, the accept button is the one to the right.

        Take Gameboy for example. The A button is to the right of B.

    • SkunkWorkz@lemmy.world
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      30 days ago

      No it’s swapped in the rest of the world PlayStation was released first in Japan. So O for confirm is the OG layout. It makes sense in Japan since in Japanese writing you write down a Circle for Yes, OK or Good or an X for No or Bad.

    • Drusas@fedia.io
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      1 month ago

      As someone who learned on that, it is worse (having to switch one way or the other).

  • MystikIncarnate@lemmy.ca
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    1 month ago

    I’m pretty sure that Nintendo created this problem.

    They used a/b/x/y on the SNES. The Genesis, it’s direct competitor, had a/b/c.

    Then Xbox copied them and Sony copied them… But each had to have a slight variation because Nintendo being Nintendo, they’d get sued into next week…

    I definitely blame Nintendo for this one.

    • piccolo@sh.itjust.works
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      1 month ago

      First, sony didnt copy them. The symbols on the PS controller had special meanings in Japanese. X = incorrect/cancel O = correct/accept. English localized games reversed them for whatever reason. Also, xbox actually derived its layout from the Dreamcast. MS was partnered with Sega, thus the xbox carries on the Sega legacy.

      • Sundray@lemmus.org
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        1 month ago

        I remember reading somewhere that the Triangle was meant to represent “viewpoint” and the Square was meant to represent “menu”. Neat, if true!

      • MystikIncarnate@lemmy.ca
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        1 month ago

        I mean… I was more talking about the four button standard diamond pattern… With different labels on each button; but okay.

        The basic layout of the PS1 controller was a SNES controller with wings.

  • fum@lemmy.world
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    1 month ago

    PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: “yes”, or “correct”. The cross means “no”, or “wrong” in the same context in English and Japanese.

    At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

    • VindictiveJudge@lemmy.world
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      1 month ago

      American-made PlayStation games were using X for confirm and O for cancel long before the Xbox came out. It’s probably partially because X is blue and O is red; we don’t have cultural context for the symbols, but we do have cultural context for the colors.

      • SCmSTR@lemmy.blahaj.zone
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        1 month ago

        Also fascinating is that there was this window of games that tried using various “ok” buttons. Like, I think it was originally the Start button, then some games tried even Triangle or even Square. Conventions are weird.

        I just appreciate that Sony put a lot of effort into trying to make their buttons memorable and intuitive. The green Triangle points up, the cancel blue Square is down, the pink Square is left (like where you’d hold a shield), and the red ok/yes Circle is on the right. They made the convention, and haven’t fucked with it at all.

        I also appreciate their buttons being labeled and numbered. Like L1 and L2, vs msft’s… Shoulder? Bumper? R1? Trigger? I alternate between shoulder and bumper, but they could have called it Frank and it would have been better. Imagine if they had weirdly given each button proper names.

      • Manticore@lemmy.nz
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        1 month ago

        I see the symbols as like checkboxes or matrices. The ‘X’ has been filled in as yes, the O has been left empty

    • SCmSTR@lemmy.blahaj.zone
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      1 month ago

      Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.

      Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it’s painfully obvious what Microsoft was up to. They can’t even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft’s fault.

      Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn’t.