With the release of “The Final Shape,” the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game’s future. I’m genuinely curious about what motivates players to stick around. Are there aspects of the game that still offer value or enjoyment, or are players simply holding on in hopes of something more substantial? What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?
I didn’t know they even made Destiny 1.
You know what a good game is? Super Mario Bros. It’s a game about a New Jersy plummer who’s out of work. Which is surprising because New Jersy is so full of shit.
So this Mario guy, he starts taking drugs in the 80s…and has since descended into full blown hysteria and mental health issues.
And so you have to commit animal abuse by stomping on turtles, and other various animals. Then you get so high, you feel like you’re jumping through the clouds. But it’s ok, because Mario is the hero of the story…(Maybe).
I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.
Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on
Something along the lines of hiring an expert on gambling. There’s a lot of game mechanics in games like Destiny 2 which lock you in through little feedback loops.
https://www.youtube.com/watch?v=LIuAeFu84kY
It’s a good looking game with decent movement and gunplay, but it fully disrespects your time. RIP if you ended up buying the game in 2017 with the first few expansions because that shit gone now.
Seems like most live service games these days are built off of addiction or gambling. For example, gacha gaming is becoming more popular everyday, with their rolls and gambling loops. You can see this in games like Genshin impact. Kind of makes me miss the old days where we had games like battlefield and Call of Duty old school style, just running around playing something that we enjoy for fun.
Yup. The gaming industry got lucrative enough for the bean counters to swoop in and bastardise.
It’s a good and compelling game.
I still play it for the same reason I play og super Mario.
It brings me enjoyment.
As for the rest of you pompous asshats, no one is forcing you to play it. If you don’t like it don’t fucking play it.
What main storyline? I jumped in late and none of it made sense. I couldn’t even figure out what order I had to play. Gameplay was great as long as it wasn’t PVP.
Yeah they made the genius decisions that new players should be dropped into whatever dlc they were Hocking right then and worse than that they removed dlc, never to be played again. They burned some hard bridges with me on that
I’ll never support Bungie again. I bought D1 and D2 before it went free to play, only to have the game I bought removed from the face of the Earth.
I dropped it like it was hot when they cut out 1/2 the content I paid for. I might come back if they bring it back.
Nope, even then they burned me, I think Bungie is officially dead as I used to know it.
Pretty much how I feel. Removing content disrespected the money I spent on the game, sunsetting gear disredpected the time I spent in game.
Though they DID reverse the sunsetting decision after everyone told them it was an awful idea.
To have it in the first place though while the game is still active, horrid idea in the first place.
And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.
Anyone else notice the extent of bungies creativity as far as destiny is concerned:
- Stand on plates
- Shoot targets
- 3 damage phases
- Juggle balls
Goes for Raid design too…
Take a group of 6, split into three groups of two.
A, B, and C.
A go to the right, B go to the left, C stay in the center.
Do the thing, then rotate, A to B, B to C, C to A.
Do it again. Rotate again. Do it again. Rotate again.
Damage phase. Repeat until someone screws up and you all die or boss is dead.
It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.
But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.
TL:DR-I like the story and gunplay most of all. The social aspects of the game also keep me coming back to help friends and strangers.
Background: I started with vanilla D1, then picked it back up after Taken King and have been playing ever since.
For me, the game has become more about story than actual gameplay, which I still feel is one of the best around. I’m super excited about the 3rd Episode especially, seeing as the Hive still has Xivu to deal, and whatever is going on with Oryx’s body.
I still play every week. Once I’m done with my story stuff for the week, I like to help my group get their raid clears and other tasks completed. If they’re not on, I sometimes boot up LFG and help blueberries as best I can. I genuinely like to play the game, even if it’s helping others.
When story stuff is slow, I actually do like PVP, although, within the past year or so, I’ve noticed that I’ve either gotten worse or the average (remaining) player ha gotten better. No longer can I pick up any random weapon (another boon that Destiny offers, IMO. The ability to take a weapon in PVE/PVP and use it ANYWHERE, with varying degrees of success. But where was I?) and do “OK” with it. Everyone uses “easier” weapons or loadouts, and as much as that irks me (it’s quick play, FFS), that’s their right. Is that contributing to the barren, desolate landscape that is the Crucible? Possibly. I’m not, and never have been, good enough to “carry” in the Crucible, and that goes double for Trials. I tried helping a clan mate recently get the Adept Draw Time mod since it only drops from the Lighthouse. He plays on PC. That session didn’t go well.
I got a bit rambling there at the end, but I guess to answer your question, the story and gunplay of the Destiny series are the reasons I like the game. One made friends playing this game. Already been to one wedding, with another coming later this year. Wouldn’t have happened if I never decided to try the game.
Because the gunplay is really good. I never had a shred of interest in the story.
I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.
Confirmed. The gunplay is amazing. I haven’t played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.
The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.
I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.
I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.
All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.
I see this posted a lot, what does it mean? What is “gunplay” and what is so good about it in this game?
Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.
I have been playing it for 6 years. The gun play is great. It gets regular updates. I still have fun. I wish the pvp player pool was bigger so that match making would work better.
I play games for the gameplay, don’t really care about story.
I haven’t played Destiny in a while but if I did it would be for the same reason a person keeps buying new sudoku books: I like solving the puzzles that the levels represent.
I think Destiny is cool in that it’s co-op and you can encounter other players and temporarily team up with them.
I really wish we had the computing power to make a game that was basically massively coop Halo: one big war against the Covenant that everyone can fight in on the side of Humanity.
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I noped out of Destiny during 1, but it isn’t dissimilar from most live games.
Some people want that endless content drip. They are the ones who tend to bounce between live games and so forth.
But for a lot of us? It is about the journey, not the destination. We played Elite Dangerous because we like flying and scooping and not because we want to buy every single ship. We play Warframe because we enjoy the movement and gameplay and not because we need to make our MR even higher. And so forth.
And for them? Hopefully there is new content at some point if only for Bungie’s sake. But even if there isn’t? They are still playing a game they enjoy.
Because back in the before time? I probably logged 30 hours on CTF-Face alone back in UT. I played and beat Freespace 2 at least a dozen times. Hell, I have basically an annual replay of DOOM 1 and 2 that I have been doing for longer than most of you have been alive. Sometimes you want something new to experience. And sometimes you just want to have fun playing a game you like.
People play the game because they like to play it? Just because the main story is over doesn’t mean that people don’t enjoy the game anymore. There are plenty of games without a clear and direct story that are very popular because people just enjoy the gameplay.
I’ve stopped playing since Microsoft copilot was announced and I fully ditched windows, but I held on until the final raid because of the gun play, nostalgia, and the representation present in both the studio and the game. I grew up with the Marathon games, and the early Halo series. The DNA of those games is still there and I can’t help but love it. I’ve been chasing a single player experience that gets even close to Destiny’s feel for so long. The System Shock remake is getting close, but I would love a PvE only game from Bungie. For a long time (read pre-Sony-buyout) Bungie was also a sort of hold out for various minority representations I try to support. The studio’s media showed an employee base that is diverse and they often did a good job pushing back against players saying any sort of agenda was being pushed just for including diversity in the game. This made them a company I was much more willing to throw money at, compared to say, activision/blizzard. That sentiment as largely faded for me as the studio had been turned into a “for the shareholders” cow Sony can milk.
Addiction.
Same with why people play League of Legends or Genshin Impact.
Destiny 2 hasn’t been good for a long time. I haven’t played it in years and my friend who still plays shows me some stuff and its just depressing IMO. Nothing like what expectations were after Destiny 1 finished.
I’m sure we can be more open-minded and agree that people can enjoy the core gameplay loops of games which we don‘t personally enjoy without having to be addicted.
I’ve never seen a happy league player
It is addiction. Addiction to the adrenaline of the gameplay elements, that’s literally how games like Destiny/League/Genshin are designed. The “loot box” mystery loot rewards is literally predatory and designed to abuse the psychology of the people that play those games to keep them coming back for more.
Destiny especially revolves around loot. And you get randomized “mystery” loot. I would know, I played the first game and the second game until the Shadowkeep expansion, then I didnt buy other expansions. Because why would I? Bungie deleted stuff I paid for.
I played like 900 hours of D1 with the same or mostly the same gear because shooting stuff in the face felt better than anything else I’ve ever played.
The actual gunplay is really good. It’s just killed by all the other shit.
Likewise though, I’ve seen people playing Destiny for the rewards when they weren’t even enjoying it. They just wanted the rewards.