• grrgyle@slrpnk.net
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    My nephews (10 and 13) stayed with me a couple of weeks ago, and I got a chance to see them game. And yeah they are playing mostly Fortnite these days, but they love it. Further, it actually looks pretty intense. Like the editing and jockeying for a clean shot is more nuanced than what I was getting up to.

    Like was my obsession with Quake 2 DM that much more elevated? True we had a lot more variety with mods and maps, but if I’m being honest most of my time was just spent running around Q2DM1/The Edge and a handful of other vanilla maps. I did love that Homer skin though, lol.

    Anyway, I see them hooting and laughing and the whole time they’re chatting with their little friends from school. I can see the joy in it. I wish it wasn’t on this centralised, monetised, company platform. But I can see what they like in it.

    E found it
    low poly model of Homer Simpson grimacing while holding a shotgun

  • jaschen@lemm.ee
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    11 days ago

    I’m playing Split Fiction with my wife right now and it’s one of the best coop player games I have played in awhile. Back in my childhood, the best we had was Toe Jam and Earl.

    • Blackmist@feddit.uk
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      11 days ago

      I feel like we had decent co-op games back then.

      World of Illusion (the one with Mickey and Donald). The Chaos Engine.

      Hell, a lot of arcade games had co-op modes, like Gauntlet.

      Not many, I’ll admit, but at least it was more than one company making them.

  • jqubed@lemmy.world
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    11 days ago

    I mean, they can still play the old games. My kiddo loved Kirby on the NES Classic

    • The Octonaut@mander.xyz
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      11 days ago

      The point of the meme is the experience of witnessing the unique rate of progress in game engines, not the variety. There’s definitely more variety now than ever before, if you go looking for it l, and I say that as a 40 year old curmudgeon.

      • I Cast Fist@programming.dev
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        11 days ago

        Exactly. Several limits were loosened or removed entirely. The SNES was the first console with actual pixel transparency, the PSX, despite being weaker than the Saturn and the N64, was the king of the 90s. The jump in graphical and sound quality was always night and day from the Atari era all the way to the PS3/360 era (sound probably peaked in the PS2 era, with DVD quality)

        Even on the PC, the jump from 3 years’ worth of advances was astonishing. Just compare the original Doom, 1993, with Quake, 1996

        And here’s Quake 3, 1999

          • pyre@lemmy.world
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            10 days ago

            didn’t feel like it to me at the time, but I was glad they finally developed the technology to prevent Gordon’s boots from being slippery as fuck. god hl1 platforming was abysmal.

            • AdrianTheFrog@lemmy.world
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              10 days ago

              With the graphics specifically though, IMO half life 2 (2004) is more similar in terms of fidelity to Portal 2 (2011) than to Half Life 1 (1998). Which does make sense as Half Life 2 and Portal 2 were made in the same engine ofc.

          • I Cast Fist@programming.dev
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            10 days ago

            Graphically, I think the two Half Life are more akin to UT99 and UT2003, similar year of release, too. UT2004 didn’t change graphics, but I remember that, if you set everything on the graphics to maximum, the announcer will exclaim “HOLY SHIT!”

    • 3DMVR@lemm.ee
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      11 days ago

      Not the most active current popular games for them tho, if you’re around 18 rnow fortnite was prob the main/only mutiplayer title played, my friends and I played a ton of games, jumping every month to what was popular, its consistently been fortnite for kids for a while now, I have 18 year old nephews that have only ever played fortnite, which is honestly a non issue if that works for them, the goal is to get dopamine, move on when you stop getting dopamine

      They can play the same game for years and I cant even open one of hundreds I have avilable to me most days, I think they and sports game player win, they seem happier.

      • merc@sh.itjust.works
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        10 days ago

        the goal is to get dopamine, move on when you stop getting dopamine

        Is that the goal? I want more from my games than just poking my brain. I sometimes play games that challenge my reactions, sometimes ones that challenge my thinking. Superhot and Braid provided interesting time-related puzzles. Portal had some good lateral thinking puzzles.

        I’m not exactly playing educational games, but when I played Assassin’s Creed games, the historical bits I found interesting were things I could learn more about outside the game. When I played Hearts of Iron 4, it was global politics around the time of WWII. Uboat and other sub games taught me a bit about submarine tactics in WWII. Oxygen not included taught me things I didn’t know about thermodynamics and materials, even if it is extremely simplified. Age of Empires and Total War were gateways to learn about medieval styles of warfare.

        Even Sea of Thieves, which involves incredibly simplified sailing was what prompted me to learn about how square-masted sailing ships actually worked.

        And, of course, all the flight simulators I’ve played over the years has taught me a lot about how to actually fly planes.

        To me, if all you’re getting from a game is a bit of dopamine hits, you’re really missing out. It’s like watching the same movie over and over, or reading the same book over and over.

        • 3DMVR@lemm.ee
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          9 days ago

          Dopamine is simply a motivator idk why yall see it as a drug, the way your last sentence is phrases, any action you derive joy from is because you get dopamine from it, if the game bores you dont play it, is what im saying. Id get the sunk cost fallacy where id say I need to spend at least an hour a dollar for the game to be worth it, better off just not playing it if you dont like it, your time is always more valuable

        • 3DMVR@lemm.ee
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          9 days ago

          Poking my brain gives me dopamine, I enjoy start and puzzle games that stress me out because of the dopamine, its the main driver, elden ring was pain and stress (my first dark souls) but the most dopamine ive ever gotten from a video game

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    10 days ago

    VR actually went through this from 2014-2024 or so. the original Oculus DK had such chonky pixels, very rudimentary tracking, game integration sucked, no hand controls. it rapidly got better to the point where playing Riven is like straight up being teleported into the world…

    …except for like, being able to run around or touch things. so it’s stayed niche.

    • Suite404@lemmy.world
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      10 days ago

      Not as widespread as the systems shown above though. Older VR games and even VR in general is pretty niche.

    • madcaesar@lemmy.world
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      10 days ago

      What’s the status of VR right now? Any major advancement? I know oculus got bought by Facebook, so no way in hell I’d ever get that.

      • rustyricotta@lemmy.ml
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        10 days ago

        Strong rumors of Valve’s new VR launching this year. Quite excited for that. Otherwise, the status (in my opinion) is stagnant. I still have fun occasionally getting into VR though.

      • uuldika@lemmy.ml
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        10 days ago

        regrettably, Meta is the state of the art for VR. the Meta Quest 3 is stunningly crisp for the price point. it’s almost retina-scale with the pixels, the head/spatial tracking is extremely accurate and doesn’t require any base station or wired attachment, and you can fluidly stream VR games from your PC wirelessly at 1080p and like 120fps with nearly no latency or reality sickness.

        I played Myst and Riven while I was sick with COVID last year, and it was one of the top five visual experiences of my lifetime (along with seeing the Grand Canyon and taking psychedelics.)

        Meta has also recently finally cracked the holy grail of non-chonky AR glasses with full FoV, though the gallium nitride waveguide process is quite expensive and yields are too poor for them to sell it. but they look like slightly nerdy glasses that let you see holograms superimposed on your vision, even outdoors in the light.

        unfortunately, VR is still anti-social and there’s not much content there, and the company leading the way is awful. but even just for Riven alone it was worth it to me.

        • madcaesar@lemmy.world
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          10 days ago

          Ah hopefully other companies will advance becuase there is no way I’m giving my money to that shit company

          • frezik@midwest.social
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            10 days ago

            Valve Index is still a damn good headset if you want to jump in. They leapfrogged everyone else and had the best one for a few years. Even if it’s been surpassed now, it doesn’t have the corporate issues that the others do.

      • frezik@midwest.social
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        10 days ago

        I have to think it’ll stay an arcade and power user thing indefinitely. The full experience needs large, clear section of your house, and housing is getting more expensive. Break down your costs per sq ft and see that you’re paying an awful lot for it.

        Games like Beat Saber don’t have to move around too much, but the experience will always be limited if games have to keep the player in one spot and can’t use room scale. That said, Beat Saber can be pretty decent cardio workout if you put effort into swinging your arms (as opposed to lazily flicking your wrists around). Sweat buildup on the headset can be an issue, though. Keep some alcohol wipes around.

        Racing/airplane sim stuff is one of the best uses. People who are into that are willing to drop a lot of money.

        • Buddahriffic@lemmy.world
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          9 days ago

          For VR to truly shine, I think we need brain interfaces like the Matrix or SAO. Though I think even that will be a double edged sword as people train their brains to do VR stuff which feels similar enough to RL that it might be hard to context switch. Not to mention I doubt I’ll be able to trust any corporations creating those either on the maliciousness angle or the competence one.

          Even compared to what currently exists, full VR experiences will be fundamentally different. Current accessibility tools seem to be “provide sensory data to the brain or react to brain activity and let the brain figure out how to use it”, whereas true VR would be more like “suspend these normal comnections and replace them with virtual ones that reproduce reality well enough for people to enjoy using it, doing normal body stuff plus maybe things that aren’t possible like flying and magic with thought alone”.

          That said, if you can handle moving around in a VR world with a control stick without getting nausea, headset VR is continuing to improve, though the pace seems to be a bit slower because I think the bubble has deflated somewhat.

  • gibmiser@lemmy.world
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    11 days ago

    You think they didn’t do different things? Play different games?

    Don’t be an old crusty fucker

    • Zorque@lemmy.world
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      11 days ago

      Some millennial have been playing WoW for over twenty years at this point.

    • ragebutt@lemmy.dbzer0.com
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      11 days ago

      I work with zoomers and tbf a lot of them play many different varied games but some of them genuinely still play roblox and fortnite into their late 20s/early 30s. But tbf to them there’s the millennials that have been playing shit like wow, eve, and osrs for 20 years

    • [email protected]@sh.itjust.works
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      I haven’t seen much improvement to game mechanics or graphics in the last decade, personally. Just little nudges forward, sidegrades, or screaming drops back to the worst, most capitalist parts of the 80s

      • reev@sh.itjust.works
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        11 days ago

        In my biased opinion, The Finals has a really interesting mechanic that you can’t find anywhere else. The destruction absolutely feels “next gen”, all the rubble is synchronized so everyone sees and actually interacts with the same destruction. It’s different than just blowing up a wall for an entrance, it’s a core part of the gameplay.

    • SoupBrick@pawb.social
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      I would hope it is more of the magic of dreaming of the future of video game graphics. It was so exciting to see the next generation of graphics come out.

      I am hoping to see the same with VR. But unless there is some kind of technological breakthrough that they are willing to sell to consumers, I don’t see it jumping forward very fast over the next few decades.

      • Brave Little Hitachi Wand@lemmy.world
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        11 days ago

        Everything in game design is a meaningful choice. What does the choice of making the game for VR mean, exactly? I started this sentence planning to follow up with a few ideas but I’m honestly coming up short.

      • groet@feddit.org
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        11 days ago

        I think Gabe Newell said in an interview, VR is actually moving to fast. There is no point in pushing a product to market and spending all that time and money needed for that, when by the time you make it to the market the research has moved so much, your tech and product is obsolete already.

        At some point they will release products again and they will be amazing (hopefully) but we dont get the continuous advances like with grafics back in the day

      • Aceticon@lemmy.dbzer0.com
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        11 days ago

        Personally and as a gamer since the 80s (and nowadays making games myself), I think the last great breakthrough improvement was procedurally generated game spaces, and that stuff dates back to Minecraft in 2009.

        The improvements in visuals are well into the diminishing returns part of the curve, the richness and size of custom crafted game spaces has hit a cost ceiling (hence budgets in the $100 million mark for AAA games, even with partial authomatisation of things like model generation and painting via stuff like Houdini and Substance), and the only direction of growth I can see is the gameplay itself, where the improvements from the naturally emergent gameplay of multi-player were a one-off and have been more or less stuck at the same point for a decade.

        For a while I had some hope that AI (specifically LLMs) would yield a massive jump in the richness of the game world in story terms (imagine an RPG were all NPCs have genuine complex stories with realistic interactions, all generated on the fly and even influenced by you) but plain LLMs have large hardware requirements merelly to interact with one person (powerful GPUs, at least 12GB of VRAM) on top of the requirements to run the game itself, so that kind of game improvement seems unlikely before the end of the decade.

        • Trainguyrom@reddthat.com
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          10 days ago

          There’s been a lot of resources invested in improving local LLMs very recently, and Meta of all companies has been investing a ton of researcher time into local LLMs since the start of the AI boom with Llama and the like

          Given the timelines for game development I’m still hoping for more emergent storytelling and gameplay at some point via AI, even if that’s just to generate interiors for buildings that can’t be entered and dialogue for silent NPCs

    • webghost0101@sopuli.xyz
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      This is an critique on the gaming industry, not the players.

      I remember moving from the first sims to the second which was a spectacular difference, and then the sims 3 expanding on the tech with an open world. You could smell the future on the book that came in the box with the disc that you read on the way home.

      Compare the early and modern versions of wolfenstein. The first game was revolutionary, can you tell apart generic stills from the last 3 games?

    • swearengen@sopuli.xyz
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      This is just perceived technological advances in the same span of time, not what games different generations prefer.

      While Moore’s Law isn’t dead the slow down is apparent. From game graphics to phones and other areas of life, the perception is stagnation.

      For example I’d notice little difference in a flagship android phone from 10 years ago or AAA video game compared to something that came out this year. Hell I might gain some features like a headphone jack or IR blaster.

      You couldn’t say the same if you went back 10 years from 2012 to 2002 tech. You’d go from a smartphone to a cellphone that probably didn’t even have a color screen nevermind a camera, web browser, touchscreen etc.

      • Auli@lemmy.ca
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        11 days ago

        I think you would notice a big difference from a 10 year old phone.

        • I Cast Fist@programming.dev
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          11 days ago

          A flagship of 2015, like the Samsung Galaxy S6, is a medium-low specs phone of today (3GB RAM, 32GB storage), but with smaller screen. For most people that only use social media and messaging, it’s perfectly serviceable.

        • Aceticon@lemmy.dbzer0.com
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          They’re physically bigger, higher resolution and thinner (but you can’t easilly replace the battery when it inevitably dies) and the number of cameras went up from 1 to 3.

          The difference between a phone from 10 years ago and one from 20 years ago is the difference between the 6th generation of the Apple iPhone and the Motorola Razr (a non-smart flip-phone) both lauded phones at their time.

          The same massive deceleration in the speed of improvement compared to the period from the 80 up to the 2010s seems to have happenned all over Tech: my generation (Gen X) saw the appearance of consumer computing (Spectrum, Amiga, the original Mac back in the 80s) which accelerated to massive adoption amongs consumers and informatization of companies with the PC at the same time as mobile phones became mass market (the 90s), then the Internet and the digitalization of consumer technology with things like Digital Cameras (end of the 90s and the 00s), then mobile networked computing in the form of smart phones and tablets (late 00s and 10s).

          What exactly is the great life-changing technological breakthrough of the late 2010s and the 2020s? The only one I can think of is the weaponization of Social Networks for mass manipulation, which is hardly an improvement.

          • Trainguyrom@reddthat.com
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            10 days ago

            I remember hearing various venture capitalists and the like talking about finding the next iPhone around circa 2012 because at that point phones were already starting to mature

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    10 days ago

    this is just a millenial version of a boomer meme. you guys are really shaping up to become what you hated. complaining about kids these days not enjoying the same shit you did when you were a kid. what next, you gonna complain about how gen alpha are destroying the economy because they’re not buying avocados or something?

    stop the inter-generational fighting, honestly, it’s cringe and a huge distraction from the fact that the rich fucks in charge are looting us for all we’re worth. let’s fight them, instead of eachother

    • spacesatan@leminal.space
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      10 days ago

      complaining about kids these days not enjoying the same shit you did when you were a kid

      I have 0 idea how you could have read that from the image. It’s about the seemingly exponential improvement in graphics or just how fast things were changing in gaming.

    • sploosh@lemmy.world
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      you guys are really shaping up to become what you hated.

      stop the inter-generational fighting, honestly, it’s cringe

      Yeah I agree on the cringe part

    • tauren@lemm.ee
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      stop the inter-generational fighting, honestly, it’s cringe and a huge distraction from the fact that the rich fucks in charge are looting us for all we’re worth

      Bro, take a deep breath, that is just a meme. People can be nostalgic sometimes, there is nothing wrong with that.

      • bearboiblake@pawb.social
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        10 days ago

        except its not just nostalgia, is it? over 50% of this meme is dedicated to dumb culture war shit.

        • Soulg@ani.social
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          10 days ago

          No it’s comparing the acceleration in graphics between the two time periods. If anything the bottom quote is more showing pity to the younger generation for missing out on the rapid advancement, not somehow calling them stupid for missing it.

          • bearboiblake@pawb.social
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            9 days ago

            it’s not, at all. if it was comparing graphics between two periods why are all three of the bottom screenshots fortnite? why not compare red dead redemption 2, the last of us, and mario kart wii, or something?

            or why not show world of warcraft for the top 3?

            clearly it’s implying that zoomers only play fortnite or that games haven’t improved in 10 years, and that’s all a bunch of bullshit. baldur’s gate 3 was the first game ever to win all of the major awards.

            • melpomenesclevage@lemmy.dbzer0.com
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              9 days ago

              I think it’s fair to say games have improved at a similar rate. there have always been masterpieces. I think there are more per year now, just because the industry is bigger.

              but technical graphics have largely stagnated. partially because nobody can afford a new graphics card, partially because it gives diminishing returns. I also think we are largely past the point where technical limitations in graphics keep people from making any piece of art they want to, and actually using a lot of the capacity for stuff requires a ridiculous amount of work from an increasingly varied array of artists, for, again, massively diminishing returns.

    • ArcaneSlime@lemmy.dbzer0.com
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      10 days ago

      Hey dingus, it’s not complaining about you, it’s about being sad for you that you’ll never experience that level of innovation since companies are all “minecraft fortnite skyrim again” and nothing else.

    • aamram@lemmy.dbzer0.com
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      Problem with your generation is that you get offended by anything. You just proved that point. This meme was just to understand the massive graphical improvement that has been going on through the years.

      • Buddahriffic@lemmy.world
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        9 days ago

        I remember being so impressed with King’s Quest 7’s graphics that looked like a cartoon. Big improvement over KQ6, which itself was a big improvement over KQ5, which was so much of an improvement gameplay-wise over KQ4 that I gave up trying to play 4 after later getting it on some abandonware site (it was a “type what you want to do but the engine will have no idea what you intend unless you use the very specific wording they programmed into each scene”).

        But yeah, before that, cover art often had little to do with the game itself. I have a vivid memory of receiving a birthday gift and experiencing a rollercoaster of emotions as I was excited to get a new video game, then dissapointed when I realized it might be a movie instead, follwed by happiness again when I noticed the Nintendo logo, confirming it was a game. The cover art just looked like the generic cartoon art that was popular in the late 80s/early 90s.

        Oh and on that note, most cartoons sucked back then compared to today. I can understand why many people thought cartoons were just for kids because most of them back then were so awful only kids could enjoy them and even the better ones were usually only able to trigger wholesome kind of vibes (like most Disney ones prior to Aladdin). There were some exceptions, like Looney Tunes. But most of it was like minimum effort to sell some shitty toys.

  • Agent641@lemmy.world
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    11 days ago

    I did 10 yrs of TF2. Better graphics might have come in that time, but I only noticed the phlogastinator.

    • Baguette@lemm.ee
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      10 days ago

      Pyro pre nerf had one of the most op build of degreaser (any) flare gun and axtinguisher

      It was also very fun, along the lines of scout cleaver sandman pre nerf

      • DragonTypeWyvern@midwest.social
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        10 days ago

        No, it’s rated (E for children). I’m not a big fan of what it became or how inaccurate weapons were but it did offer something new to shooters when it came out with the construction mechanics and it has plenty of skill expression.

        The more damning indictment is that something in the industry hasn’t displaced it, but it’s not like it’s any worse than a yearly Modern Warfare or FIFA release.

        I’d say an even more damning indictment is that HellDivers gained the popularity it did.

        That grind simulator game fucking sucks and is clunky and ugly, but it found success because the market is a trash desert.

  • sfu@lemm.ee
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    10 days ago

    I started with Atari 2600 on a black and white TV. PS2 is the newest console I have. I’m still buying and playing PS2 games. Haven’t seen a need to go any further (other than a couple games I’d like to play.)

    • WraithGear@lemmy.world
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      10 days ago

      I’m not sure it’s about graphics. Fortnight was never king of graphics mountain. Its probably favored games in the consciousness. But i think millennials still apart of the Minecraft era

    • A_Union_of_Kobolds@lemmy.world
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      9 days ago

      Ehhhh a PS5 game can look a lot better than a 2016 AAA

      I’m not saying it’s everything, and I’m not saying every meaningful upgrade is worthwhile, I’m just saying.

  • Downpour@programming.dev
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    10 days ago

    Real boomer energy. While graphics improvement flattened out, other things (that are more important) have continued improving.

    Off the top of my head… Zoomers got: Disco Elysium, The Outer Wilds, Undertale, and a million other indies.

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        What’s the point? I thought I got it, and that I agreed, but now I’m not sure anymore.

        • Fizz@lemmy.nz
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          10 days ago

          Top post plays multiple types of games. Bottom posts entire gaming life is spent in one game.

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              9 days ago

              Its not accurate at all. Sure some people now do only play fornite but people back in the day only played cs or tf2 or wow or runescape or any RTS. The difference is the games now get content updates whereas back in the day these people were playing the exact game over and over for 10 years.

    • Laser@feddit.org
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      10 days ago

      Most of these titles don’t have mainstream appeal though. The example is true for the majority of players.

      I do love me some indie games (probably 95% of what I play atm are Noita and Balatro) but I’ll admit it was really cool as a child / teenager / young adult to see the improvements over time.

    • rbesfe@lemmy.ca
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      10 days ago

      2 of those examples are 6 years old, and the other is turning 10 soon

      • Buddahriffic@lemmy.world
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        9 days ago

        Zoomers aren’t teenagers anymore. Well, some might be; I’m not sure where the cutoff is exactly, but the oldest zoomers might be 30 already.

        Though I’d also say that millennials, Xers, and boomers got each of those games, too, if they were interested. Hell, even the silent and greatest generations probably have members that enjoyed those games, though probably not so much for the WW1 generation.

        And in the other direction, I’ve enjoyed games that were popular before I was born, so if gens alpha and beta want to claim them as well, I’d allow it.

    • ZombiFrancis@sh.itjust.works
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      10 days ago

      Strictly in 3d graphic capacity, just about.

      Though Ocarina (1998) was only three years after Chrono Trigger (1995).

      Star Fox came out in 1993 and was kind of the defining ‘3D’ game and would’ve been perfect for this meme.