• grubberneonbelly@lemmy.world
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    1 month ago

    I started it, and was enjoying it, when it was still on game pass ultimate for for $15 a month but since they raised the prices I just can’t pay that amount of money finish it

  • Acidbath@lemmy.world
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    1 month ago

    Is the second game really “meh”? I enjoyed the first one but that was because I got stupidly high everytime I play. There has been moments where I would sober up and question why everyone in a town hates me and why is everyone dead. Don’t remember the details either, epic games corrupted my save and I gave up.

      • iegod@lemmy.zip
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        1 month ago

        Yeah the first was alright, like a small scale Bethesda game with pretty ok gunplay. I got my copy for free (thanks epic) but it still wasn’t enough to interest me to buy the second.

        • P00ptart@lemmy.world
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          1 month ago

          Well they definitely learned a lot from Bethesda. Maybe too much. But they also outperform Bethesda in a lot of ways. Like using unreal, it just allows way more realistic facial movements than any Bethesda game allows, making NPCs feel far more realistic, and therefore allowing better immersion. But Bethesda absolutely needs to start from scratch with a new engine if they want to continue using their own. With an updated engine it could pump out games much faster than trying to continuously upgrade the old ass engine to look better. It’s seriously out of date when facial movements still are only confined to the mouth like their newest game, starfield. Like games back in the day would use the same engine and get a new one out 2-3 years later. Why can’t we do that again?

          I just want more content, if you put out a game I love, I don’t need the most advanced version of it, just give me another with a new story on the same engine. It worked great with old grand theft Auto games. I totally understand why it wouldn’t work like call of duty, because they put almost no effort in the story. But cutting down on on the effort of the engine, and focusing on story, would be fine. Their biggest anchor is the engine.

      • Scrubbles@poptalk.scrubbles.tech
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        1 month ago

        I think it was good, but not memorable. It was… Fine. It was a fun romp, I don’t feel like I wasted it, but I don’t think there needs to be a huge franchise either.

        I’m all for fine games. Not everything needs to be red dead levels and they did that with outer worlds. That said, I was shocked when Microsoft wanted 80 bucks for it when the first one was clearly a 40 dollar game

  • Katana314@lemmy.world
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    1 month ago

    Call this what you like. Echo effect (previous entry was bad, and so people avoid the very good sequel), $70 price tag…in my case, it was Microsoft nosediving harder than usual on all fronts, including literally bombing children, making it an easy decision to boycott them.

  • CallMeAnAI@lemmy.world
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    1 month ago

    The first one was mostly terrible and coasted on, 'not Bethesda ’ and fallout vibes. But it was shallow and janky.

      • Coelacanth@feddit.nu
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        1 month ago

        I’m afraid you’re conflating “Fallout” with “Bethesda”. Fallout 1&2 are peak Fallout, and they are neither shallow nor janky. Well, maybe slightly janky but more in the sense of “dated” than Bethesda type jank.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 month ago

      I remember getting it because the hype around it being better at RPG storytelling than Fallout 4 which was still new was the number one thing I heard about it.

      While it is better written, I’ll give it that, it very much suffers from the same lack of interesting choices that Fallout 4 has. You have rebel, capitalist, and maybe sometimes a neutral 3rd option. Having two of those three choices just make one side happy and the other mad at you isn’t exactly the kind of depth I was hoping for.

      And the action is pretty mid at best, while Fallout 4 I have pretty much always thought of as a pretty damn good looter shooter where it fails at being a halfway decent RPG.

  • chewables@piefed.social
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    1 month ago

    I ended up pirating it because the price was just out of the question for me at the time I found out it was released. Which was purely by chance

    Overall it was an okay experience but I didn’t like the cast as much as the original, had to download some mods for my first playthrough (not something I usually do) to fix some things I found annoying, and was just kinda bored. If I’d had anything else to do I probably wouldn’t have finished it, and I don’t see myself going back for a second playthrough. Indie games just seem to be doing everything better rn

  • bigmamoth@lemmy.world
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    1 month ago

    But i thought capitalisme le bad with reddit humor was very popular ?

    What happenned ? Does the dev that was proud to publicly said he did racial discrimination to recruit new talent was wrong once again ?

  • MyDarkestTimeline01@ani.social
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    1 month ago

    Haven’t they lost almost all of the staff involved with the good games? At this point they’re in the same boat as BioWare. All the old guard is gone.

    • FippleStone@aussie.zone
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      1 month ago

      I think Josh Sawyer is still there, he most recently headed up 2022’s Pentiment, couldn’t say about anyone else though

  • greedytacothief@lemmy.dbzer0.com
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    1 month ago

    Outer worlds 1 was fine. It was goofy, had character, but no depth to it’s story. The gunplay was not good, not for me anyway. Can we not do bullet sponges and leveled lists? Can levels give you abilities instead of numbers? Honestly would have been a better game if it was an isometric RPG, which obsidian is good at making.

    • innermachine@lemmy.world
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      1 month ago

      How did you like 2 vs the first? Haven’t beat the first got it for free with my prime subscription and just got to monarch. So far liking it!

  • BlameTheAntifa@lemmy.world
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    1 month ago

    $70 for a game is mad. Even if it was critically acclaimed and award winning who can afford that when most people struggle to live? Even $50 is a lot of money. Big game developers have lost the plot.

    • DarkFuture@lemmy.world
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      1 month ago

      I mean I play the games either way.

      So whether companies learn to make their games affordable for the vast majority of Americans who are cash strapped or not is irrelevant to me.

      I’m just wondering how long it takes these companies to realize how many others like me there are out there and that they could be making a lot more money if they just made prices reasonable.

      I actualy finally have a decent income and I still do what I do if the price isn’t fair, just out of spite.

    • Joanie Parker@lemmy.world
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      1 month ago

      This will be the new normal for a couple years. Then when no one in the US can afford a $30 game. They’ll set the prices back for $60.

    • thetrekkersparky@startrek.website
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      1 month ago

      AAA games are just too expensive and many are just not finished at release now. I’m not forking out top dollar for a half finished game. Outer Worlds 2 is still $89.99 CAD. That is absolutely insane in my opinion. I enjoyed the first one, but I also bought it on sale. Indy games nowadays are generally a better bang for your buck anyways and theyre only $30-40 regular price and they are also generally at a finished state or at the very least very honest about the state they are in.

      I’ll probably pick the game up in 2 years when its $20 on Steam or something.

    • Sarmyth@lemmy.world
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      1 month ago

      This for me too. It is too high a ticket price for a game I want to play but am not completely excited about. My hardware will possibly also struggle with this title, so that was too high of a barrier for me.

  • Kjell@lemmy.world
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    1 month ago

    I liked the first Outer Worlds but didn’t even look towards Outer Worlds 2 because it was other better or more interesting games that was released last year.

    It feels like it was to much to release Avowed, Outer Worlds 2 and Grounded 2 in the same year. They should have spread out the games more to polish them more before the release.

  • Green Wizard@lemmy.zip
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    1 month ago

    God man, shits so sad but I’d be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn’t sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.

    • AlexanderTheDead@lemmy.world
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      1 month ago

      I’m not sure which of you is right, but another comment below said JSawyer is still at Obsidian. That’s the name for me, and probably for a lot of people.

      • Green Wizard@lemmy.zip
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        1 month ago

        I’ll be real, I did not know he still worked there, that’s what I get for saying things without looking it up. That being said, according to Wikipedia, he didn’t have a hand in OW1, Avowed, or OW2. Why brag about having JSawyer if he isn’t even working on it you know?

        • AlexanderTheDead@lemmy.world
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          1 month ago

          Yeah, I get you. I haven’t played OW2 but Avowed is so… not fun, for me. I’ll give it another shot someday.

          OW1 tho was okay I thought. Not good enough to motivate me to play the DLCs I had already paid for, lol.

    • VerilyFemme@lemmy.blahaj.zone
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      1 month ago

      Might just be me but… I really like the companions in the Outer Worlds 2. They’re way better than the first game. The inability to romance them was actually a selling point to me, because I assumed that meant each character’s arc would focus on their own story unrelated to their relationship with the player, like in New Vegas.

      So far, I’ve loved how Inez especially expands on the history of Auntie’s Choice. There’s one companion that’s just a little goofy, but I also don’t know how you’d do that character without making them extremely naive.

      The game as a whole actually is much more fleshed-out than the first, at least thus far (halfway through). I highly recommend getting it on a sale.