Maybe you haven’t been convinced by a good enough argument. Maybe you just don’t want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?
In my case: I don’t think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don’t have to dilute it with easier or harder modes that aren’t actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can’t really accept making the game worse so that some people get to play it. They wouldn’t actually be playing the same game after all…
Adding an easy or “story” mode to a game doesn’t inherently make it worse. You can still play it with difficulty cranked up to “Dark Souls” or whatever. The fact that there is a separate mode that others can use does not affect you; you need not use it yourself.
“Story mode” is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else. Instead of cheapening the game, it actually expands its influence on the world.
All that being said, no, no game is strictly obligated to be accessible, but why cheapen your art by not making it so?
“Story mode” is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else.
This is very insightful.
I don’t particularly find the acessibility argument that compelling. Sure, we must make experiences as acessible as possible, but at a certain point the experience gets degraded by it. You can’t make a blind person see a painting, and if you did, it wouldn’t be a painting.
I think one of the really neat things about games as a medium is that “the experience” is inherently a super malleable concept. Gaming blows my mind when I think about how adaptive you need to be to run a tabletop roleplaying game, like Dungeons and Dragons — no matter how elaborate your plans are, players will always find a way to throw a spanner in the works. Video games have the same unpredictability of how players engage with the world you’ve made, but a much smaller ability to respond and adapt to ensure that they’re getting the correct “intended experience”.
In some respects, I agree with you, because when I play games, I care a lot about the intended experience. However, the reality is that I bring too much of myself to any game that I play to be able to think of my experience in that way, and I think that’s probably one of my favourite aspects of games as a medium — a dialogue between gamer and game developers. Especially because sometimes, the intended experience of a game isn’t well executed; there are plenty of times I have gotten lost or confused in games because the game didn’t sufficiently communicate to me (or other players with similar experiences) what it expected us to do. Part of the role of the game designer/developers role is to be guide the players so they get something resembling the intended experience.
Honestly, part of why I am on the pro-accessibility side of this issue is because I’m a bit of a snob — I think that being able to adapt a message or experience to a diverse audience shows a singularity of vision that’s more powerful than experiences that target a much smaller audience.
For example, let’s say that the subjective difficulty level of a game (the “experience”) equals the “objective difficulty level” of a game (the difficulty setting) minus the player’s skill level. For the sake of this example, let’s imagine that 10 arbitrary units is the correct level of the subjective difficulty level, and above/below that, the experience is degraded; also, let’s say that player skill ranges from 1-10, with most people clustering in the 4-6 range. In that world, if a game could only have one difficulty mode, 15 ish would probably be best, because 15 (objective difficulty) - 5 (average player skill level) = 10 (intended subjective difficulty level). I don’t begrudge game Devs for targeting limited audiences if that’s what they feel capable of, but I do massively respect the craftsmanship of being able to build a game that can serve a subjective 10 to a wide range of people, by having a range of difficulty settings.
I think it’s sort of a matter of perspective. You may feel like having an easier mode degrades the experience, but for others it makes the game enjoyable/playable to them.
Do you have the same perspective on people that like the sandbox style of the sims games and so would use cheat codes for infinite money? It certainly alters the experience in a way that is different from the intentions of the devs, and to you may degrade the experience of the game, but for other people it elevates the game, and makes it more interesting or fun for them.
A similar argument could be made about the modding scene. Although it’s community driven rather than done by the actual devs of the games, allowing people to mod the game to customize their experience with quality of life mods, or mods that make the game easier/harder allows people to tweak the game more to their tastes and what they’re looking for in a game.
You might say that if a game isn’t appealing to someone they should just play another game. But if the game is very close to the experience they are looking for, but there are a few hangups that are a deal breaker for them, why force them to look for the perfect unicorn game instead of acknowledging that allowing players to cater the game to their own tastes is better. Having an easy mode does nothing to harm you, or your experience of the game, you can still play at your desired difficulty. And it only opens the game up for other people to enjoy.
You can’t make a blind person see a painting. But you can put a braille placard in front of it with a description of the painting. Or have audio tours that describe the paintings. And to you, that may degrade the art, but for someone who otherwise wouldn’t be able to experience it at all, it allows them to at least share somewhat in the experience that everyone else in the exhibit is having.
Good old klapaucius:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:! I wish there was some use to me still remembering that word today.
Using this logic, you would have to accept that people that are very good at a given game from the start have a fundamentally different experience to people that are very bad at a given game. And people that are average have another experience again.
So who’s having the “true” experience? Is the good player having a degraded experience because they feel like they’re playing on easy mode? Is the bad player having a degraded experience because they give up half way in? Is the average player having the “intended” experience of each part of the game feeling earned and hard won?
The reality is it’s impossible to give the “intended” experience to everyone regardless. And if the average player experience is the intended experience, having difficulty settings will actually let the other players experience that, not take away from it. If the very good player and the very bad player can fine tune it so their relative experiences are the same as the average player, hard but not impossible, haven’t you actually given the intended experience to more people rather than degrade it?
It would be pretty crappy to never give a description of a painting to a blind person though. Like could you imagine if we never described the Mona Lisa to a blind person and they just to guess what it was a picture of.
That’s pretty much like saying to a person to watch a let’s play of the game rather than play, which is fine but not really the point.
The point I’m making is that you need not alter the painting. Adding an option to a game does not alter it for those that do not select it.
You’re arguing for letting perfect be the enemy of good. The fact that a blind person can’t perceive the visual aspect of an experience doesn’t mean that they should be excluded entirely.
perfect be the enemy of good
Even worse, deciding that perfect is the enemy of good on behalf of another person.
Given the person has no access to “the perfect”, this is basically exclusion on ableist grounds.
Adding an option to a game
(or an alternative modality like audio description)
Mona Lisa is not a good example here because it is a single work. Games are mass-producible. If you steal Mona Lisa no-one can experience any more. If you add a story mode to the game, nothing at all is reduced from other modes of the game.
Additionally, if you consider strictly simulation games, their difficulty is just a configuration of different amounts and pacing of things happening in the game. There is no foundation on which number configurations are more correct than others.
By extension, all games simulate a real or imaginary world, and these numbers’ configuration are in the control of the designer. Again, no one of the possible worlds is inherently more privileged than others.
You can also offer an audible description of the painting, and, just so the analogy makes sense, you can warn the audience that hearing the explaination isn’t the experience the author intended to craft.
CrossCode did that…
How does the existence of an option you never use degrade your experience?
For it to work well the developer has to change the game’s design to allow for the easier mode to work. If they don’t, it wouldn’t offer a good experience for neither the easy mode nor hard mode players.
The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.
Other games simply turn off the ability to die, or something along those lines.
In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.
I mean, if you want your story to reach broad audiences, story mode is good. If you have an artistic vision and can only see your story learned as such, do that. Not supplying story mode is like not supplying condiments at a restaurant. Limiting your client base.
I have an experience relating to game difficulty and accessibility that you would probably appreciate.
I was playing Rimworld for the first time, and because I was aware of how huge disasters that wipe out most of your work (that you can sometimes build back from) is a part of the game, I felt bad about playing the game on the mode that allows you to load earlier saves; I would find losing progress in this way more stressful than fun, so I wanted the ability to reverse poor fortune or choices, even if it felt like I was “dishonouring the intended experience”.
However, a friend (who was the reason I had bought Rimworld in the first place, and who enjoyed the chaos of no-save mode) pointed out that whilst the no-save mode may be presented as the default, the mode with saves enabled is presented as a perfectly valid way to enjoy the game. This made me feel immensely better about it, and I was able to dispel the silly guilt I was feeling. It highlighted to me the power of how we label difficulty settings and other accessibility settings.
Games are a funny medium.
The right way to comment on this post is not to answer OPs question, but rather offer your take on their take.
I did all the things at once!
There isn’t really a “right” side to that one. If developers want to disappoint some potential customers and leave money on the table by not creating an easy mode, that’s their prerogative.
Maybe? I feel like the developers have the prerogative to decide to include it or not, but with the way the discourse has gone it certainly feels like I’m in the wrong here.
Point 1: If adding an easy mode legitimately degrades the “hard core” game, that’s one thing. But unless you were on the development team, how would you know if it had?
Point 2: I don’t think it’s wrong, but I do think it’s… let’s say unskillful in the Buddhist sense. Not immoral so much as clumsy.
People who self-identify as gamers and tie their sense of pride/self-worth to their gaming prowess are cringe. It’s cringey to not want there to be easy modes when nobody’s forcing you to play them.
You know you don’t have to play the easy mode right? You can just change the mode in the settings. Most games default to the standard version anyway.
Yes, but by that same argument if the experience doesn’t work for you as it was intended, perhaps the game isnt for you.
Not that arguing this point is the question here anyway.
But the developers put a story/easy mode in the game. That seems intentional to me. Maybe those games just aren’t for you if the mere option of difficulty settings bothers you so much.
Why wouldn’t the developer want as many people as possible to buy the game though?
From a purely financial view, they don’t. There’s a reason why games have become as handholdy as possible. And one of the reasons why the Souls series stood out was because it went in a different direction.
Why wouldn’t the developer want as many people as possible to buy the game though?
I’ve never made art (incl. games) with the intention of having as many people view it as possible. Many developers make games as a hobby rather than for mere profit, and some try to draw a compromise in the middle.
I know this doesn’t apply as much to major well-known games created by professional game development companies, but there are other incentives guiding development beyond maximizing purchases.
And how many boutique niche Indy games made solely for their artistic merit have you played that actually had an easy mode?
Games used to be art and done for passion.
Having to include an “easy mode” in your game has powerful knock-on effects that change how normal and hard difficulties play too. Timings and quantities that would normally be finely tuned and hand-crafted suddenly need to be highly-variable and detract from the freedom of developing for just one difficulty.
How can you tell which mode was developed first and which one was tacked on?
In FE: Echoes SoV, for example, I’m pretty sure they developed easy mode first and hard mode got tacked on. But I only played hard mode. Did I play the game “wrong”?
That sounds like an entirely surmountable engineering problem.
It’s not like games are being written in assembly any more.
It goes deeper than just simple engineering though. It affects tone and overarching game design. It is multiple extra dimensions that have to be considered across every aspect of the entire game. If it is done poorly, you get paper dolls on easy mode and damage sponges on hard and nothing of merit to compensate for these facts. The difficulty of the game goes from being genuine to artificial.
That’s why you design for accessibility, and don’t try to cram it in at the last moment. It’s not actually difficult, it just requires engineering discipline.
There are also plenty of Dark Souls clones for people like you who demand nothing but punishment.
I don’t need a game to be hard, I need it to be consistent and well thought-out. Animal Well for example is a rather easy game, but because it only has one difficulty, the developer was able to keep a very tight focus on the world and puzzle design. Everything is layered there, because they don’t have to be containerized and sliced into pieces to account for adjustable difficulty settings.
I don’t think any games are obliged to offer an easy mode.
That’s a valid stance. It’s ok to make art which is not intended for everyone, or even the majority.
However, if you’re charging people money for it and they are surprised by the difficulty and can’t enjoy it as a result, I think that could be a potential ethical issue. But if you make it clear it’s a difficult, challenging game, then I see no problem.
I think TTRPGs should be unbalanced. Balance is a construct of games, and the fictional worlds the players will interact with are less immersive when everything is predictably tuned and equal. I think the fiction of a rogue being about as good as a fighter at combat is stupid. I think rust monsters and undead creatures that hurt your stats are way better than dire boars and skeletons who just shoot you with bows. I think that when rocks fall, things should die. These all contribute to the fantasy world seeming more dangerous, more ‘real’, like a spectral hand isn’t shielding you from the worst the world has to offer.
I also recognize this is my dark fantasy bias yapping away
Veganism. I don’t have any problems with most vegans. Most go through a phase of trying to convert you, but the ones I know and associate with have come out the other side. We all know that these positions would make the world a better place. I don’t think I have the will to do it. Might be wrong though.
What about not trying to annoy vegans?
As a Vegan, I can honestly say some Vegans are the worst. LOL. And I have found through the online rave review of products that Vegans are liars too. :)
When my wife brings a product home that had great reviews by Vegans, I’m like ah crap, this is going to be shite.
My old man yelling at cloud rant :
-
i hate vegan products that try to position themselves as the vegan replacement to a non vegan product. They have their own qualities, and it hurts the product that it is compared to the meat alternative. If someone wants to eat chicken, no amount of marketing and spices will make it taste like chicken and will always be inferior to their meat counterparts for the meat eater.
-
Vegan recipes on internet are 95% terrible. They try to put 100 flavors in one meal. Take whatever recipe your normally eat with meat and simply replace the protein for a vegan protein of your choice (pvt, tofu, bean curds, etc). Grill your tofu to your heart content, make that bean curd extra delicious by dunking it in soy sauce and eat with vegetables and rice or make a simple rice and bean with a side of fresh avocado.
-
There are so many good vegan products with fucking terrible marketing. Meat eaters will not change their habits because you green wash your marketing. Go balls to the wall with that shit.
-
It’s hard for me to know whether or not I’m on the wrong side of an argument. When people turn into bastards and brigade on me whenever I make an opinion on things. It’s hard to tell sometimes because, maybe their asshole-ness just validates what I expressed and I’ actually in the right. Who knows.
That human rights really matter in the coming upheaval. The doomsday glacier is probably insurmountable for civ to overcome and that level of change in sea level within a decade to century and a half is going to change everything. Most of the worlds cities are not viable. From what I have seen, the long estimates are all biased and unreliable.
https://www.youtube.com/watch?v=-yEj9JVRhjA
On the bright side, speculative long term land investments might yield a large sum of money. Shallow keel ferry and airboat operators stand to make a fortune.
I’m not sure how the impending climatic doomsday is going to make human rights unimportant?
It is an abstraction, an anecdote really. When ordinary people are collectively in dire straights, there is little time or voice for those on the edges that become collateral damage. It is like the military when an army is being pursued in the field by another superior force–the wounded and baggage train support that are unable to fight are left behind. The ethics of the primary force are only circumstantially applicable. No one cares about the disabled or outliers when the attorneys judge and jurists are in crisis mode. While those examples are poor in their applicable timelines and the medium scale big picture. If one abstracts another few layers higher, at the decades to more centuries and even lifespans of civilizations perspective views, the overall stresses and strain on a civilization alter the landscape of the philosophical and morality. Civil rights struggles had little meaning or traction during a world war. Martial law is a mechanism that extinguishes all civil rights in a single mechanism.
I’m not taking sides to making excuses for the behavior of others. It is just my intuition and curiosity allowed to roam freely in the good and the bad without distinction in an attempt to think without bias.
When someone tells me of an unprecedented population displacing event, I see the refugee crisis and disproportionate effects on the poor and disadvantaged. The larger the scope of the poor people problem the larger will be the numbers of people on the edges that fall through the cracks. The experience is empirical from someone that has fallen through the cracks.
I think the logic is essentially right wingers keep winning elections. Their supporters tend to argue first and foremost it’s a win against “woke” while the money/interests behind it tend to be “let’s burn this planet down and get ALL the oil.” If the Left conceded on say trans issues or whatever, maybe we’d win, whixh would undoubtedly benefit the billions who may die because of climate change issues.
(Unsure if this would work or if it’d just split the left etc myself but I think that’s the logic.)
An analogy a friend made while making this argument was that the Civil War was essential for Black emancipation etc and we can all agree it was a good thing. BUT, especially in those days, if abolitionists had also demanded trans recognition or whatever, maybe fewer states would’ve joined the Union or maybe the movement would’ve never gotten off the ground and there’s a possible future wherein Black people might still be slaves because, even with the best intentions, we didn’t pick our battles.
It’s a utilitarian answer to a Sophie’s choice.
Wow, this should be downvoted more.
conceded on say trans issues or whatever
What if we conceded on your rights or whatever?
Plus the idea that trans rights lost Democrats the election is ridiculous. There were zero trans speakers in the DNC, and Harris did cater to transphobes by saying she will go with state laws.
So the question remains, who else are you willing to throw under the bus because you think that their rights are too edgy?
Go-slowism leads to do-nothingism - Malcolm X
Utilitarian is not what you think it is. Your comment just shows a complete lack of empathy for people living in the same social space as you.
I think people who think that the rights of any group’s rights is “too much” to appease and appeal to a society of oppressors are complicit to the oppression.
Plus the idea that trans rights lost Democrats the election is ridiculous. There were zero trans speakers in the DNC, and Harris did cater to transphobes by saying she will go with state laws.
You think republicans were watching the DNC or are listening to Harris on trans rights?
There is a reason that one of the ads the trump campaign ran most heavily was about trans issues and casting Harris as too liberal on them: https://www.youtube.com/watch?v=l3BXYjoAzq0&ab_channel=TheJimHeathChannel (it’s a horrific ad, so uhh, trigger warning but you can see what they’re doing.)
How many conservatives do you know socially and how many of them didn’t say this was a victory against woke?
so the question remains, who else are you willing to throw under the bus because you think that their rights are too edgy?
I mean, I just answered the logic of the question. I’m not sure what the answer is, nor am I confident abandoning part of the Dem coalition works as we’d split the progressive vote which is death in a 2 party system.
BUT. If the Far Right keeps winning elections, which they generally seem to do by killing the Left on culture issues (this keeps playing out across the world) this will doom billions of the poorest on Earth.
I’d ask you a similar question. Forget trans rights, say the abolitionists had included gay rights but back in the 1800s. Unless you have a wild perspective of history, it’s pretty safe to assume they wouldn’t have won nearly as much popular support as they did. So, how much longer would you have allowed slavery in order to be morally right but unable to help either slaves or homosexuals?
Do I wish the world were better? Absolutely! But, we live in the world that is, not the world we wish it was.
Finally, this is exactly what utilitarianism is. Utilitarianism is trying to promote the maximum good for the maximum number of people. The chief criticisms are generally around situations much like this, where the philosophy implies you are willing to inflict unfair suffering on a small number of people to maximize the collective gain of everyone else (technically including the small number.) What do you think Utilitarianism is?
Tailism never works
If we’re 3 meals away from chaos, or 9 meals away from anarchy, human rights won’t be unimportant, but would you place them above your own survival or feeding your children?
It’s the subtext for so many doomsday/zombie movies. When it really comes to the crunch, what wouldn’t you do ?
Well, this thread was entertaining until I read this comment
Not mad though, this is what people should be talking about
Sorry depression is rather strong ATM. Basic needs not getting met hurts.
I’ll answer your question!
Pretty sure I’m on the wrong side of vegetarianism. I love animals, I think they’re worthy of love and consideration from us. I know becoming a vegetarian or vegan would reduce harm to animals, and I’m pretty sure it’s the morally correct thing to do. It’s also hard, it’s alienating, and I know every time I’ve attempted it in the past it’s triggered disordered eating.
My current stance is that society should embrace vegetarianism. If the government were to make a law granting animals status that protected them from being killed for food, I’d support that as a moral good. However, I’m not willing to be fully vegetarian in a carnivorous society, there are too many drawbacks. I know this is hypocritical and kinda intellectually pathetic of me but there it is :(
Good example. I also feel like vegetarianism is probably correct, but I still haven’t gone that way.
It really depends on where you live. Being in BC we have so many Vegan and Vegetarian places that finding food outside of the home is easy. Visiting Calgary AB though, good luck.
I’m all in on lab grown protein
I definitely commiserate with this. This is almost certainly the biggest moral quandary in my life. I think in my lifetime there will be a tipping point where vegetarianism will be a large enough minority to make it personally viable for me, but for the moment I reduce consumption where I can. Breakfast sausage will be the hardest thing to give up for me - but I continuously try meat alternatives in hopes of finding something I like.
My mother does wildlife rescues, birds are mostly, then goes home and cooks a roast chicken.
She knows it’s hypocritical. Cognitive dissonance is weird.
Also, it’s not so alienating. I attend dinners with my family, and I’ll eat roast vegies, and bring a side-dish for myself. Over time a few of my friends became vegan (I didn’t convince them to) and it’s exciting to share recipes.
If nothing else, reduce your meat intake over time.
As with most changes people make, the more drastic, the more unlikely it is to stick.
When I became vegan I was a slut for KFC burgers, and I “failed” a few times, but I just kept reminding myself it’s not good for anyone, and mustered up the will power to drive past, and eat at home instead.
I’ve definitely reduced my intake, I just can’t apply the principle in a strict way. And the “alienating“ comment is just my own experience, I’m glad you didn’t have that issue! This isn’t intended to dissuade anyone from trying to be vegetarian, like I said I think I’m on the wrong side of this. It just personally has been difficult to fully align my moral principles and my actions on this matter.
You’re not alone in not living up to your principles, virtually nobody can.
I once tried to vet all the products I was buying to make sure I wasn’t contributing to slave labour, or deforestation, or animal exploitation, and it was exhausting.
It was good to identify brands which were absolute villains, and I still avoid them like the plague, but the amount of willpower it takes to travel to multiple stores and pick only the lesser of evils is something I’m not capable of right now.
I make gradual improvements, which is sustainable.
I am dead-set on repairing what I can, and hate spending money on new things.
Imo, games shouldn’t have an easy or a hard mode. They should progress from easy to hard. Think super mario world.
I generally agree, but I will say, it’s damn hard to get back into games like this after time passes.
The most extreme example would be Super Mario Maker, where some custom levels need game knowledge from a wide array of the various games, so if you don’t know that in SM2 you can pickup snowballs, you might get stuck for a while.
A normal example would be like Vanquish, where if you take a break near the end of the game the sheer level of technical necessity the game requires can make it very difficult to get back into it.
But those are extreme examples. Another example would be something like Mario Kart or Super Smash Bros., where everyone has their sort of muscle memory with these games. I played Melee competitively and I came back to the game and it was like riding a bike, or a Souls game, while hard, is just one boss at a time and the game itself doesn’t have too much technical growth.
Is the word “wrong” spelled “wrong” or “rongue”?
You are rong
Removed by mod
The last decade has brought a lot of clarity to me on this. People follow the herd and are tribal. If a movement gains enough momentum, most people will go along with it even if it’s “against their principles”. There are very few people that will stand up in front of an advancing hoard and say “Stop! This is wrong.”
I suspect Nazi Germany was the same. Most people will have accepted what was happening as the price of an easy life, and it wasn’t until it was too late that they realised what had happened.
Opinions change, but sometimes the discussion doesn’t come up a second time. There are more than a few positions I’ve taken that I’ve since changed my mind about, one of which is certifications. While not necessarily a requirement in IT, having one would be immensely helpful right now, and so would having any kind of degree. Not only would it assist with a job search, but I’ve also been looking into moving to another country, and these things are almost always listed as something they look for during approval.
I’ve also been on the wrong side of whether or not to change career paths.
I’m trying to get back into gaming, and one of the things I appreciate most is a true, authentic experience that the developer intended, not something that was trimmed down or made easier for the sake of bringing in the most money or using other gimmicks to increase player count. I used to think it was best to include an easy mode, but after experiencing it, I can see it’s really not the same game, like you said. This was a relatively recent realization, too, one that I didn’t know I was on the wrong side of until I saw it firsthand.
Distro choice is another issue. I didn’t want to admit that I’ve fallen behind on that one, but I’m trying to get into some of the gaming-specific distros now after seeing what’s available.
I’ve been doing a lot of self-reflection, and these are just a few of the things I’ve realized I was wrong about. It’s not that I needed to be convinced of anything; I just couldn’t admit it for whatever reason. I’m trying to work on a lot of things right now.
I am always on the right side of any discussion. Otherwise I wouldn’t be on that side.
I’m glad you are like that, but dometimes people want to be convinced of the opposite side but haven’t been able to, yet.
I have been bashed for saying sth similar in response to “you think your opinions are better than other people’s opinions”. Duh, yeah? Otherwise I would hold the other opinion.
Yep. I don’t argue for things I don’t believe are the side I should be on. Sometimes I make tongue-in-cheek arguments (think A Modest Proposal) but that’s not in a discussion. I don’t get into arguments as a sport or to make people angry, so why ever be on a side I think is ‘wrong’?
A lot of people seem to feel this way. Don’t let it become a tautology, however. It’s your opinion because you think it’s correct, NOT it’s correct because it’s your opinion. For example, plenty of folks justify homophobia because gay people make them feel icky and never examine whether or not their intuition is actually correct. You still have a responsibility to examine your conclusions on a topic and readjust as necessary!
It’s your opinion because you think it’s correct, NOT it’s correct because it’s your opinion.
Exactly this.