• Skullgrid@lemmy.world
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    13 hours ago

    It’s called working software sweaty, you get some design inconsistencies when you focus on creating new stuff led by the development team instead of the human personification of Helvetica

  • MudMan@fedia.io
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    19 hours ago

    If you told me SteamOS is them giving up on fixing desktop Steam and starting over from the hardware up I’d believe you.

    The profile page alone is horrific. A single interface designer each week wakes up in cold sweats having dreamt of it and not knowing what they just saw.

  • JakJak98@lemmy.world
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    16 hours ago

    See the base app is decent, but I still feel the old steam UI was better. At least that UIs in game overlay actually worked more often, and didn’t use crappy icons for nav

    • kautau@lemmy.world
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      16 hours ago

      I miss the native UI with the og steam green colors, honestly I wish they’d switch back to that instead of everything being a web view

  • recklessengagement@lemmy.world
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    18 hours ago

    Steam UI genuinely fucks, and if you’re suggesting it should be homogenized into the bland, emotionless material design full of dark patterns that every other web experience has turned into… then you, sir, can go to hell

    • ThirdConsul@lemmy.ml
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      15 hours ago

      Steam is a bastard child of monopoly. They don’t innovate because they barely have any competition.

      And to this dya one cant fucking increase font size in Steam. Fuck them, I’m old, the letters are a little to small for me. Even fucking browsers allow for font changes, but not Steam. Fuck them.

      • Skullgrid@lemmy.world
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        13 hours ago

        That’s right, that’s why they worked their asses off improving Linux support, designing new controllers and the steam deck.

        • ne0phyte@feddit.org
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          13 hours ago

          Also a great VR Headset and the runtime used by this and many other VR Headsets. If anyone is actually innovating it’s Valve. Everyone else is mostly trying to catch up to the features Steam provides.

          Steam isn’t just the client, it’s also a ton of APIs (steamworks sdk) and services available to developers for integration with Steam, Steam workshop, distribution of updates, cloud save, multiplayer, chat, achievements etc.

          No other launcher comes even close in terms of functionality even if the UI isn’t perfect.

    • PotatoesFall@discuss.tchncs.de
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      17 hours ago

      Good design doesn’t have to be bland, and what does this have to do with dark patterns?

      IMO the desktop Steam client as well as the gamescope have some pretty confusing UI. Once you get used to it it’s fine but that’s the case for any shitty UI. Except Gamescope, which is buggy to traverse by controller (which is what it was designed for lol)

  • Evotech@lemmy.world
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    17 hours ago

    This is why they are actually profitable and roll out new features. Because they don’t spend time redesigning old shit every time they have a new design in mind.

    • tino@lemmy.world
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      15 hours ago

      there is a thing called shared front-end components, so each time you need to add a button on an interface, you don’t need to recreeate a new one and it looks consistent for the user. And Steam is known for being super slow at rolling out anything.

    • azalty@jlai.lu
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      17 hours ago

      I thought it was because they made gambling open to minors and took 30% of all game sales

          • theangryseal@lemmy.world
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            11 hours ago

            Man, looked at my bank statement many years ago and noticed several little charges. A few cents here and a few cents there. The biggest one was maybe .80 cents.

            My son had fallen for some scam ran by a YouTuber and was buying and trading skins.

            I will say though, now that time has passed, some of those skins are worth insane amounts of money. I’d sell them if I wasn’t so stupid sentimental.

            My son got in trouble for doing that, but it still takes me back to a pleasant time when I look at the inventory.

      • Pilgrim@lemmy.world
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        15 hours ago

        Last time I said something similar people down voted my comment all the way lol

    • morrowind@lemmy.ml
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      19 hours ago

      Juxtapposed. She’s done videos on a lot of popular apps. I don’t agree with a lot of decisions she makes, but her comments seem to love it

    • Takumidesh@lemmy.world
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      19 hours ago

      I disagree, I like that the menus, icons, and buttons are visually distinct.

      I absolutely hate websites where every button looks the exact same and I can only tell the difference by analyzing the page Terminator style.

      Death to ui frameworks, death to bootstrap, long live custom UIs with a design language.

      • MrScottyTay@sh.itjust.works
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        16 hours ago

        It has awful maintainability if you have to create a new component every time you want a new button, instead of reutilising old code in a way that changing the way one of them works should change all of them. It would also make the devs able to work faster and get to just focus on the main stuff they are working on.

        Steam seems to have a lot of different Devs attempting to do their own thing from scratch again and again. And that’s bad. I imagine their codebase is an absolute nightmare.

        • Caveman@lemmy.world
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          15 hours ago

          There’s the other side of maintenence that you don’t have to worry about messing other parts up if you change that one drop down menu since it’s the only place it’s used. It sometimes takes less time to do it this way.

          I still think that the dropdowns should be unified, one view for desktop and one for mobile.

      • kautau@lemmy.world
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        15 hours ago

        Sure but this post proves there isn’t a design language. Besides “dark background + sans serif text” many elements are disjointed. It’s fine and it works, but it’s clear each feature was done by a separate team with their own decisions of what said feature should look like

  • Vince@lemmy.world
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    19 hours ago

    If all the buttons and menus all looked the same wouldn’t it be a lot harder to find what you’re looking for? Wouldn’t you want some things to stand out, especially if that’s what your users are used to?

    • beerclue@lemmy.world
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      18 hours ago

      I think the issue is consistency. Not making everything look the same, but have a common design language.

  • BmeBenji@lemm.ee
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    9 hours ago

    This is one of those big “Oh no! Anyways…” kinda moments.

    Like someone at Epic or Microsoft or something was like “but Steam’s graphics aren’t as good as our graphics!”

    … and?

  • FangedWyvern42@lemmy.world
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    14 hours ago

    Steam has a bad UI, but at least I can actually find what I’m fucking looking for. I like GOG, but holy shit Galaxy is awful. I ended up having to use the website to look for Icewind Dale because the search function doesn’t actually show you results from the store.

    • HeyListenWatchOut@lemmy.world
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      6 hours ago

      It’s not flat out “bad,” but it IS visually inconsistent when it comes to their overall design system element library… but their visual hierarchy, their arrangement of said elements, and layout - is overall pretty well done.

      My personal biggest gripe is less about element appearance, but more on how inconsistent their tab layout ends up being from page to page.

      When browsing, I always struggle to find a couple of elements - usually something from the specific set of tabs I want to navigate to like the “community” home, my wishlist items, or the shopping cart.

      …But really my very biggest gripe is on my Steam Deck. I have the mod for allowing customized animated grid images… and when I go to the Collections section, the loading of those images grinds browsing to a nearly unusable halt.

      I would LOVE it if they did overhaul their element library to unify things, and did away with older more bloated raster formats like JPEG, PNG, GIF and H.264+MP3 in MP4s… and instead switch to something like highly optimized HEIC / AVIF / WEBP and SVG, custom fonts with embedded symbols, and VP9+opus WEBMs to modernize and shrink their asset libraries. They could even have fall-back compatibility when they detect an ancient device that can’t decode them for some reason.

      Not that anyone cares, but I am a Sr. UX designer who used to work in games but switched to general software like 12 yrs ago… so if anyone from Valve browses Lemmy… PM me. 😅

      • HeyListenWatchOut@lemmy.world
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        6 hours ago

        Wanted to better illustrate my point about asset modernization, here’s an example of what I’m talking about.

        This is a 7.45MB animated GIF embedded among several others on the page for Helldivers 2 store page on Steam :

        Here’s that same animation converted into an animated WEBP around 800KB… (I did an AVIF at 215KB with default settings from some random online conversion tool, but apparently Lemmy won’t allow those to be embedded / shown directly) :

        It is literally ~10% the size, looks nearly identical (could make 1:1 with less compression for just a few KB more), loads faster, and will play back in everything except e-machines from the late 1990s.

        Additionally, modern formats support things like wider color gamut - which means you can create HDR assets.

  • dilroopgill@lemmy.world
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    15 hours ago

    it just works, its annoying at first, but nothing really changes, you learn something once and you’re set

    • namingthingsiseasy@programming.dev
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      9 hours ago

      This is the thing UI designers never understand[0] - if you keep changing shit around, nobody will ever figure out how to use it. If you keep it consistent and don’t make dramatic changes, users will have a much easier time using it because they don’t have to keep relearning the damn thing. Consistency is the most effective UI paradigm.

      [0] or to put it in better terms, they’re paid to not understand this so they can justify their jobs…