I’m talking about games that you still like but you had no idea were criticized so much.
The perfect example for me is Sonic Unleashed.
I admit that the game has its bad things, but I would have never imagined that it was so hated at the time… Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that “Sonic was never good”, “Sonic had a rough transition to 3D” nonsense.
I have a lot of childhood nostalgia for Donkey Kong 64. If you were a kid who could only get a new game every few months or so, this giant behemoth of a game will last a long time.
But it undeniably is a bloated clusterfuck, the internet is not wrong in hindsight.
Next thing that comes to mind for me is the GBA port of Tales of Phantasia. Symphonia was a huge part of my adolescent years, and as soon as I heard this was getting a GBA remake I was all over it. Loved it, and didn’t hear until much later that GBA is apparently considered the worst version of the game. If PSP ever gets translated, I’d love to see what I missed out on…
DK64 for me too. I played the shit out of it for probably a solid 6 months to a year and loved it but it has no doubt aged badly.
Honestly the collectathon genre as a whole doesn’t hold up much these days. A few modern games pull it off here and there, but going back and trying to play any of the classic Rare titles feels like a slog.
Loved all those games as a kid, and they did a ton to shape the industry, but they don’t really hold up.
Bro what people didn’t like DK64? I spent a large chunk of my childhood getting 100% in that game. Lanky Kong was my boy.
I wonder if a fan mod of DK64 where the bananas aren’t colored would fix many of the problems. I feel like that one small change might fix a lot of complaints. I haven’t played it though.
There’s a ROM hack that let’s you swap characters with a button press rather than trek through the level to find a swap barrel and then trek back again, and do that again and again for coins, bananas, etc.
Small change that has a big impact on the replayability.
If I ever do a DK64 playthrough I’ll check this out.
hbomberguy did a 50+ hour 101% nightmare stream for trans charity a while back and I watched the whole thing. I would not subject myself to playing that game but damn it was interesting to see.
I made a post not all that long ago about Lords of the Fallen after discovering it myself, only to find that nobody else seemed to like it as much as I did (which, fair; it’s probably why I hadn’t heard of it until recently).
It’s not as good as a Fromsoft game, or Lies of P, but, to me anyway, it’s like the 2nd best soulslike that isn’t a Fromsoft game. The major disappointments are minimal enemy variety, and the story is just kinda shit. The highlights are the combat and build variety, and unique aspects like tying item descriptions to your actual skills so you can’t read some descriptions unless you invest in “knowledge” of it. It just sucks that you don’t really get much from it because, again, the story is kinda shit.
Also it’s the only non Fromsoft soulslike I’ve played that has PvP. I got into Dark Souls and the rest because of the invasion system more than anything else, so LOTF having that was a big plus for me.
For me it was the original Modern Warfare 3. I played that campaign a lot as a kid, but didn’t have internet back then so no multiplayer and no one to discuss the game with. The story is dumbed down compared to the first two games but it was pure fun and cinematic, every mission was memorable to me.
Like I didn’t even know what the stock exchange was back then, I just thought it was awesome traveling through city ruins fighting invaders.
Also the survival mode was super fun too.
Destiny 2.
Started playing the first game day one but stopped for several years. Picked up 2 when I found out it was ftp right after beyond light came out and bought all the dlcs available until after lightfall. I was at work and a customer asked what games I play. Said D2 and someone else said “why would you do that to yourself?” I thought hard about that for awhile and realized all I do is grind and don’t really have that much fun with it. It was more like a second job. And lightfall was a garbage dlc. That was also a major contributer to me quitting.
I started with Shadowkeep and I got sucked in hard for 5 years. The first year or two I heard these sorts of negative comments here and there, mostly from long-term players, but didn’t think much of it.
Fast forward to this past year, and Revenant is what made me say fuck it and drop the game entirely. I was already sick of the state of the game, powercreep to hell and back, pvp in the dumpster, nonexistent loot, etc etc. But jesus that season was eye-opening. I uninstalled a day after Tomb of Elders launched.
I was also a major completionist - near max triumph score, never missed a day 1 raid from DSC onwards til unfortunate scheduling fucked our SE run, every GM soloed to that point, shit like that. Missing that one single season and a couple shitty little time-limited events was enough to feel like I’d fallen behind, and that was it. Booted up the game once since to check out Heresy, activity was the same shit as always, loot was dogshit, so I checked out right away.
And that’s just the gameplay gripes. Bungie as a studio is toxic as fuck in so many ways and I can never in good conscience support them again.
It took a few years but I finally understand what people were telling me way back when I started.
My biggest issue with Destiny 2 is that I paid $60 for it and then it soon went free to play and I had absolutely nothing to show for that $60 I paid.
Edit: oh yeah and that original $60 campaign was removed from the game by the time I went back to check out what was new. There was straight up less content available for me after not playing for a year. I felt so ripped off that I wrote the game off.
I was excited to start again right as beyond light dropped, but it was confusing as hell as a new player because they sunset the starting campaign. Weird to have to research how to play a game.
Even TF2 gave special cosmetics and stuff to existing players when it went F2P ages ago. It’s a standard practice at this point. I sunk 12k hours into D2 until I quit it for good this past fall, and looking back I swear I just notice more and more red flags like this that I hadn’t thought too much about.
I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.
The game became that shitshow because Warner Bros execs got pissed that a “no-name” yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.
https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64
This. Check out the leaked beta on YouTube. It’s looks significantly better than the finished product
That looks fun.
I know right?? What a damn shame WB fucked Titus over like that
Diablo 4. I mean, I know it is easy, but I felt the version of Halo I played was way easy and it has a good reputation.
I’m a die hard Diablo 1-2 fan (thousands of hours in D2) and I liked D3 well enough but maybe put in 250 hours… skipped D4 entirely and I have zero regrets hahaha
I’m waiting for PoE2.
I’ve been playing the early access for it a fair bit and I think it’s gonna polish up really nicely
I wouldn’t day D4 is a good game but I thoroughly enjoyed my time with it. I stopped playing right after VoH came out, and the direction that expansion was taking the game didn’t interest me, but it was a fun time overall. Not a very deep game though and endgame was basically non-existent since everything falls over at that point.
Enter the Matrix, I loved the slowmo effects and the fights, the first hallway scene felt like it was straight from the movie. Using the computer terminal to unlock stuff felt magical. Only later I learned that Path of Neo was supposed to be a better Matrix game while Enter the Matrix was universally panned. And I’ve played it too, but didn’t get as much enjoyment out of it, it just didn’t have as much soul
Enter the Matrix was dope. Fuck the haters.
I loved enter the matrix. It was lowkey more fun with the cheats though
Ultima IX. I somehow never played the earlier installments despite being of the right age to have, and enjoyed the hell out of IX. In retrospect, the massive amounts of criticism were earned, I just came into it fresh and was enthralled by the world.
Every game that ever gets released when you check gaming forums within the first month of a game’s release lol /s
Im joking. I get the sentiment that a finished product should be fully complete and inspected by a QA team before release. But still, the fuckin extreme hatred ill see for the game and its studio, regardless of the company’s history, is soooooo fuckin wild. And almost everytime when I get to the point of buying the game, ill check the steam reviews and it’ll be mostly positive after like one patch release.
I’ve been curious about this recently after seeing all the reviews for MindsEye. I’d never heard of it until a few days ago, yet all the reviewers I pay attention to are talking about how it’s the worst game ever, while the footage they show makes it look fine. I haven’t played it, so I can’t disagree with them, but the vitriol for something that appears to be completely average is surprising.
I enjoyed Outer Worlds. Tons of criticism online, but I liked it.
Me too, didn’t even know people thought it was a bad game until recently. Honestly I don’t get why, I wasn’t expecting anything different from what I got, there were definitely some dialogues that made me chuckle, and a lot of storylines were very tongue in cheek, and while gameplay was nothing to write home about neither is fallout and this was sold as “fallout in space”, and definitely delivered on that.
I had the opposite for this one, heard it was good and really didn’t like it when I gave it a try.
I enjoyed the hell out of that game. My only complaint was that the loot lacked variety, and it was a bit more on rails than what I think of as a proper open world RPG.
Agreed. I thought it was a competently made game, even if not groundbreaking or best in class for shooting. I think people’s expectations are often their biggest obstacle to enjoyment.
It still has a 9/10 on Steam despite all the flak it took. I think it’s a classic. To me it’s similar to the backlash to Fallout 4 from purists, which I also feel is a classic game
Assassin’s Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?
It’s the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.
I’ve still not touched any other assassins game.
Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC. Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!
Yeah I think you’re right with it being good in a vacuum. That makes complete sense because it was different than the other games.
I have panic disorder, so most games with combat overwhelm me as I’m just constantly afraid. I never got that with this game. Just give me a bow so i can stand hella far away and clear the area before entering it. Thats how I did stealth. I’d take an hour slowly picking off everyone from the fort. Plus, it was really beautiful and emersive. Exploring the map was super fun.
I am willing to bet that people who chose the female main character enjoyed this game more.
Literally every MMORPG targeted at an oldschool/hardcore/PvP oriented audience. Without fail the related comments and reviews will be littered by people angrily ranting on how these games are outdated and should change to be more casual
And inversely, games like RuneScape that changed to be more casual, which pissed off all of the tryhard players.
Yoshi’s Story. Yeah it’s short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it’s a YOSHI game. That’s a quarter of the appeal! It’s a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.
Plus almost everything in that game is adorable. And 64 bit sprite art is goated
I loved Yoshi’s Story as a kid. Never knew there was hate for it for a long time.
I loved it but I was sad I completed it before the rental period was up.
I dunno, Yoshi’s Island can get pretty hard…
Story (N64), not Island (SNES).
I was referring to where they said
Bro, it’s a YOSHI game
Going based on the expectations set by Yoshi’s Island, one wouldn’t be off to expect challenge in Yoshi’s Story, its follow-up.
Its the context and expectations. The last “Yoshi” game was a mainline Super Mario World 2, and people expected similar scope and challenge but in 64 bits. Super Mario 64 had further primed people for crazy genetlrational leaps. Yoshi’s Story was a fine game, but it wasnt SMW3 by a longshot.
Exactly this. Yoshi’s Story was a follow up to Yoshi’s Island, often considered one of the greatest 2d platformers of all time. I spent weeks if not months completing Yoshi’s Island. Then when Yoshi’s Story came out, I rented it and completed it over the weekend.
E.T.
Yes really. I played it all the time as a kid and didn’t think it was any more difficult or abstract than the rest of the 2600’s catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
What was the bug and workaround? :)
when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).
And here is an excerpt from the manual: “Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well.”
Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.
A shame the game was so rushed or I’m sure the dev would have fixed that in code.
he was forced to release it quickly to coincide with the film’s release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.
Also, if you read the manual, this essentially never happened to you. It was easy to avoid.
You also needed to read the manual. The game did stuff that other games at the time didn’t, for example, a contextual button. You couldn’t know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.
Yeah, I played it as a teenager on emulation and was pretty mystified at why it was considered so much worse than the other things available on the system. Why would people love Adventure but hate this?
i bought an original cartridge and played it on the vcs i iherited from dad
Two Worlds 1-2 There are tons of youtubers making joke videos about these games, but against all the jank I alway found them both enjoyable and even I dare say good games. The magic system in particular was amazing.
Finally, someone else who remembers these games! They weren’t as polished or impressive as others, but they were fun and had lots of challenges.
Harold Faltermeyer made some nice music for the game. Opala is still stuck in my head.