• cattywampas@lemmy.world
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    1 month ago

    The correct number of guitars to own is n+1, with n being the number of currently owned guitars.

  • lady_maria@lemmy.world
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    1 month ago

    I wish I’d known how much pot space fruits and veggies need to thrive. Indeterminate tomatoes are supposed to have at least like 20 gallons.

    • Korhaka@sopuli.xyz
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      1 month ago

      This is why I went with herbs for my small garden. 3m² of tomatoes will last a week, but that area of rosemary and sage will last indefinitely.

    • Iamsqueegee@sh.itjust.works
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      1 month ago

      Companion planting, friend! You can grow garlic and basil in the same pot. They all three work well together. Also, if it’s indeterminate, trim that thing. It doesn’t have to keep growing to produce. Learn to compost, too. Take care of your soil and it will take care of your plants.

  • blarghly@lemmy.world
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    1 month ago

    Rock climbing:

    • Do regular full body workouts/yoga/antagonist work. A lack of core strength and scapular stability will end up wrecking you if all you do is climb.
    • To get better at climbing, training helps a lot. But 90% of the training you need to do is just climbing more. Your problem isnt that you arent strong enough, it’s that you havent developed the necessary techniques to climb harder because you havent experienced enough rock. 90% of the change you need to improve your climbing is simply to start consistently logging what you do in your climbing sessions.
    • Work your way up to climbing 20 pitches per day, 4 days per week, lowering the grade as much as needed to get the pitches in. You’ll find your biggest problem here is simply time management and finding a willing partner. This is a great time to get used to leading, since almost all your pitches will be quite easy.
    • Once you can consistently get 20 pitches in per climbing day, start increasing the number of pitches at your onsight grade. Your sweet spot for progression is a climb that you may or may not be able to get on the onsight attempt, but which you will probably get second go. Aim to put 10 burns on onsight-level climbs per day.
    • Once you stop easily progressing through the grades week by week, your climbing logbook comes into its own. If you find that a certain grade feels like it would take more that 2 or so attempts to put down, start tracking sends in the grade below it. You are only allowed to be disappointed in your inability to send the new harder grade in when you have put down 100 sends on the grade below it.
    • When progress starts stagnating purely from increasing volume, start bouldering one or two days per week instead of rope climbing. It can be satisfying to send boulder problems, but spend at least some of your time on boulders that are so hard that you can only do one or two moves at a time - practicing doing just one or two extremely hard moves at a time is where you will really learn how to use your body. It is helpful to boulder in a big group, so you are forced to rest between burns.
    • The easiest way to improve at climbing is to climb a lot with people who are better than you. If you can do this, disregard all previous instructions and just go climbing with these people.
    • Knock_Knock_Lemmy_In@lemmy.world
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      1 month ago

      your biggest problem here is simply time management and finding a willing partner.

      Can I progress on a diet of 95% bouldering and indoor centres?

      • blarghly@lemmy.world
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        1 month ago

        Sure. There are many paths to Babylon, and if your goal is to improve your climbing grade, and what you are doing is improving your climbing grade and is convenient and enjoyable for you, then there is no reason to change anything.

        I suppose my main point is that climbers who are new to trying to push their grade often try to push their grade too early, and end up plateauing and becoming discouraged. If, for example, you are stuck at the V3 grade in the gym, you may be very motivated to climb V4. You will then wail on whatever V4 in the gym seems most doable for you for weeks, hoping that one of these times you actually stick the moves and send it. However, this pattern leads to slow progress, frustration (as you fail to send before they take the problem down), and possibly injury (due to repeating the same moves many times while tired).

        So my point is that climbers seeking to push their grade for the first time should realize that movement - not strength or endurance - is the master skill, and the main way to improve is therefore to climb more mileage to improve their intuitive movement patterns. And if your goal is to rack up mileage, then you should track that mileage. If you want to send V4, but have only sent 5 V3s, you have no right to be dissappointed in your inability to send the harder grade, and the fastest way to send the harder grade is to climb a lot more at the easier grade.

        So we start by increasing volume at a very easy grade, just to increase the number of routes/problems climbs in a typical session. Often this is enough to spur improvement, simply because it teaches the climber better time management. And as they increase the total amount of climbing they are doing, they are also spurring the necessary physiological adaptations to support long climbing sessions so they can accumulate more volume faster.

        Then once they are regularly cranking out a sufficient amount of mileage, we start increasing difficulty. We say “how many climbs can you do at your onsight grade in a session?” We want them to be cranking out onsight or second-go sends, because this is usually the sweet spot for climbing improvement - just hard enough that you have to try, but not so hard that you get bogged down and turn it into a mega-proj. Then we simply say “okay, I know you are eager to get to X grade - but send 100 of X-1 first”. This gives them a tangible, measureable goal to work towards. And with a high volume of X-1 climbing per session, hitting that mark feels acheiveable. Eg, if your goal is to send V4, but your onsight grade is V2, we say “Log 100 unique V2 sends before you start working on V3”. If they are only sending 2 V2s per session and only climbing 2 days per week, then it will take them 25 weeks - nearly half a year minimum - to send 100! But if they are sending 10 V2s each session 4 days per week, then they will tick 100 in under a month with time to spare for additional rest days plus a 1 week vacation.

        (An important aside - volume should be increased only as recovery allows. If the climber is showing up to every session with sore shoulders, achey elbows, and raw skin, they need more rest or less volume until they can handle the physiological demand. This is also where adding in a minimalist lifting routine or yoga practice can be helpful. As a lifting program for a new climber, I recommend 2 days per week, 3 sets of 3 or 2 sets of 5, adding weight to each set. one lift each for push pull and legs - switch up lifts every couple months to keep from getting bored. Keep the weights quite light - maybe 70% effort on the last rep of the last set, so that movement quality stays high. The whole workout should only take around 10 or 15 minutes, and you should walk out of the gym feeling limber and energized - I often like to use this style of workout as a warm up before pulling on to climb.)

        Then, when the climber has racked up sufficient mileage at the lower grade but is still not progressing in the higher grade, we add in a more intense style of climbing - limit bouldering - since trying really hard will spur neurological and physiological adaptations in the muscles, teaching the climber to pull harder and maintain maximum body tension.

        And then if this still does not spur improvement, we could talk about fingerboarding, technique drills, periodization, targeted lifting programs, or any number of other specialized techiques for spurring improvement. But the point is that we aren’t going to add unnecessary complexity to our training until it is actually needed; and we are mostly going to improve at climbing by improving our movement via direct experience by doing (1) a lot of climbing and (2) very hard moves.

        Contrast this with some more typical climbing routines -

        1. The gym bouldering newbie. Shows up to the gym twice per week, and immediately walks over to the new set. After a short warm up, they work on 2 or 3 problems at their project grade until they are smoked, then maybe try a problem at their project grade +1, finding it utterly impossible. They progress very slowly, because they rack up mileage very slowly, and never actually try really hard moves when they are feeling fresh.

        2. The weekend warrior large group climber. They show up to the crag with their crew of 20 people. They climb 1 warm up, then shakily lead up something at their onsight grade (praying they don’t die as they make every clip, despite being completely safe), and finally wail on a toprope that was put up by the “strong” climber of the group before declaring that they are gassed and heading to the bar with everyone else. Again, they progress very slowly because they never actually climb that much.

        3. The frustrated go-getter. They used to be in group 1 or 2, but are tired of climbing at a low grade, so they begin a highly structured 12 week climbing program with words like “mesocycle” and “anaerobic work capacity”. Depending on how well the program was designed, they may progress quite reasonably… but now they’ve turned rock climbing from a fun activity with friends into another grinding chore.

        Contrast with what I outlined above - each step is a simple, clear goal that can be applied to any given session. It is simple and intuitive to explain to a climbing partner “I want to climb 20 pitches today, no matter what” or “I want to climb 10 V5s today”. You can have days when you just work on the new set with your friends or try to send the mega-proj (you just recognize that these days aren’t moving you towards climbing harder as fast as possible). Climbing stays fun - it just now has different metrics for success depending on the day.

  • compostgoblin@piefed.blahaj.zone
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    1 month ago

    Photosensitive polymer resin is nasty stuff, and stereolithography 3D printing requires a lot more safety considerations than FDM printing does! No regrets though, it’s still a lot of fun

    • officermike@lemmy.world
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      1 month ago

      My boss pushed us to research and acquire a resin printer a couple years ago. My coworker pushed the high-budget Form Labs direction due to his poor experience with resin printing in college. I had zero experience with resin (mostly only used Prusa FDM at that time) and pushed toward the relatively low budget Anycubic Photon direction, from the standpoint of “this is really not what we need to be doing with our budget, and this doesn’t make sense for our use case, so I’ll try to waste less money.”

      Now that my coworker’s been gone for over a year, my boss thinks no one uses it because we don’t know how. I know how, but FDM is just so much more approachable. I can swap filaments, click print, and walk away in about two minutes and trust that I’ll come back to a usable part.

      Changing out resin is its own special hell, and good luck if you have a print fail and have to clean off the bottom of the tray. I didn’t get to a point of trusting prints to finish. Even when it does finish, you still have to wash and cure, and every part I ever made in resin seemed to be dimensionally unstable. Even the sample parts a Form Labs rep sent us were badly warped in shipping. The Photon hasn’t been used in well over a year. CEO wants us to get rid of it, and I agree. Boss isn’t letting go.

      Meanwhile we just got two P2S printers that are cranking out parts like a champ. I would rather take a leisurely stroll across Eastern Ukraine than print with resin ever again.

      • papalonian@lemmy.world
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        16 days ago

        FWIW, resin is toxic and you need to wear gloves to handle it. So the gunk would never be on your hands.

  • zlatiah@lemmy.world
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    1 month ago
    • It’s always more expensive than I thought
    • It’s always more physically demanding than I thought
    • There’s never a local hobby/support group for it

    … Sums up pretty much every hobby I have tried/am trying

    • MissJinx@lemmy.world
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      1 month ago

      I thought that too. That’s why i bought a resin 3d printer and made it 1000x more expensive, toxic and time-consuming. yey me

    • Slashme@lemmy.world
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      1 month ago

      Wait, you didn’t know this before getting into it? That’s the first thing I ever heard about it, and I’ve never owned any 40K anything.

    • Bahnd Rollard@lemmy.world
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      1 month ago

      Come give Warmachine a shot, army sizes are usually smaller and the rules are less “my rule book was published more recently, that means I win” (Plus the models are slightly cheaper).

    • Kristell@herbicide.fallcounty.omg.lol
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      1 month ago

      I remember in college, when someone would get into MTG, we’d jokingly say coke’s cheaper.

      Now, when someone I know gets into 40k, I much less jokingly say “MTG’s cheaper”

      Then again, if you’re just playing for fun against friends, a $200 3d printer is cheaper than any army I’ve seen. Still costs more than a $45 booster draft, but at least the printer’s a one-time cost

            • Kristell@herbicide.fallcounty.omg.lol
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              1 month ago

              I only have an FDM printer xD You can still do a lot with it, though, especially if you’re willing to get a heat gun involved. Though after printing out the character in my profile pic, I did realize there’s a lot of small detail that gets lost with FDM.

              Alas, though, small animals, a cat, and poor ventilation make resin printing a bad idea for me

              • BeardedGingerWonder@feddit.uk
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                1 month ago

                Honestly, I don’t find it a ton of fun. I use mine so occasionally, you kind of forget how little post processing you do on an FDM print for the most part. Though I definitely see the advantage for minis especially if you’re going to paint it afterwards.

    • Scuzzm0nkey@lemmy.world
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      1 month ago

      To piggy back on this, don’t chase the fucking meta. By the time you get your Exaction Squad and paint it, GW will balance it into being a total waste of your time/money/points.

  • JakoJakoJako13@piefed.social
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    1 month ago

    The predatory FOMO nature of Games Workshop is real and harmful to the hobby as a whole. The editions of the games could last for years yet we’re on a 3 year cycle to adjust stats and change rules that don’t need changing. It creates a cycle of I liked this edition but everybody moved on so I’m forced to move up or give up on the game.

    Luckily there’s a million other games but they’re micro in comparison. You’re stuck either creating a community on your own or hoping there’s a group within a reasonable distance that you can help with. If not… Sorry about your wasted investment.

    If you do get sucked into it and you end up investing into every GW game system with multiple armies across every system, you’re gonna run out of space. Unless you live in a multi story house or have a shed with nothing in it, these things take up space.

    • SSTF@lemmy.world
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      1 month ago

      Yes, tabletop gaming is so much bigger and more varied than GW’s games. I love 40k and Warhammer fantasy, but just as one part of the hobby.

      The high pricing and FOMO churning is pretty perfected by GW. It is easy to fall into just thinking and buying GW products at MSRP. There are many ways to avoid it and play for much cheaper, but it means breaking out of the GW exclusive ecosystem. (I have many specific suggestions how to do this btw.)

      I can’t stand the modern tournament culture which has this sort of e-sports stink on it.

      As a mild piece of good news OnePageRules seems to have decent traction and isn’t too difficult to find groups who play in stores. It has its shortcomings, but at least the rules aren’t subject to the constant market driven churning updates.

      • JakoJakoJako13@piefed.social
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        1 month ago

        Oh I know there’s so much more than GW. I got my start with Warmachine. I had a group of 6 that met bi weekly for years until the game imploded. Then we scattered. Infinity was the next big thing. That got two of us and another from the store I frequented that wasn’t apart of the Warmachine group. Then that dwindled and all that’s left is GW.

        We tried converting some of the 40k players to Infinity. They all like the look, like the idea, see the elaborate tables we cook up, and show enthusiasm for the game. None of them pull the trigger. There’s never a right time. It’s like trying to pull Artax out of the mud.

        I understand both sides because I had a friend try to get me into Otherside and iirc that game doesn’t even exist anymore.

        • SSTF@lemmy.world
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          1 month ago

          OPR skirmish is the easiest to talk people into since it uses GW minis they probably already own. All it needs is people reading the free rules and making a list. It feels like a proper skirmish game instead of the strange hero battle game modern Kill Team is. This is doable if a store has a Discord or something to do barebones meetup planning even with strangers.

          A little more difficult, but doable if you’ve eased people into alternate ideas is getting people to agree to an older 40k edition. It requires buying or, uh, finding the rules and codexes, but it sidesteps the problem of constant rules changes. My preference is 3e (I have very little personal interest in Primaris marines) which is much less bloated than modern armies of the same points value.

  • SoleInvictus@lemmy.blahaj.zone
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    1 month ago

    Don’t get into woodworking if you have a compulsion to achieve accurate, precise results because wood is fiddly as fuck.

    OR

    DO get into woodworking if you have a compulsion to achieve accurate, precise results because it will burn that shit right out of you If you don’t die from an aneurysm first. It’ll teach you to build all sorts of wiggle room into everything in life, not just furniture.

    People will think what you made was amazing, that it took so much skill.

    Nope.

    Only you know how you put everything together loosely, then tightened screws incrementally while adjusting clamps and smacking it with a rubber mallet until it looked right. There are pilot holes they can’t see that don’t go anywhere. You definitely missed gluing something important. You might have weighted a piece with epoxy and cat litter because you forgot to buy weights, it was 3 am, and you were unintentionally high as balls on stain fumes, but you really wanted to finish in time to surprise your partner for their birthday.

    They don’t know, they’ll never know, and they don’t need to know.

    • fiendishplan@lemmy.world
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      1 month ago

      Don’t forget the thousands of dollars in tools you’ll be compelled to buy and never being able to throw out even the small piece of wood because “you might need it someday”.

      • SoleInvictus@lemmy.blahaj.zone
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        1 month ago

        Tell me about it, and there’s always something better than what you have. How to be smart about buying tools deserves its own entire comment chain.

        I didn’t know about these until recently, but I now recommend folks check out local tool libraries to get started and see what they want or need for low to no cost.

        We have a one car garage full of maintenance and fabrication tools I’ve acquired over my life. They’ve paid for themselves multiple times over in even just the last decade, but the cost and space requirements are prohibitive for a lot of folks. It’s one of those “having money saves money” situations, but tool libraries can help a lot.

    • Agent641@lemmy.world
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      1 month ago

      After having worked with wood and son of a cabinet maker, I crave the strength and certainly of steel. I got into welding in a big way.some aluminium, but mostly steel. It’s such a wonderful material. Cut it, weld it, grind it, bam, new and bigger steel. You can’t make a piece of wood bigger.

    • PolarKraken@programming.dev
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      1 month ago

      My foray into woodworking began and ended with figuring “sheesh, custom picture frames are so expensive, how hard could it be?!”…

      By the end of that experience, nothing felt real anymore. Every foolishly pure mathematical concept, every platonic ideal - shameful indulgences of the young and weak. Our grand edifices of knowledge, little more than piles of tattered rags with which we clothe our nakedness, arrogant and hubristic in our vulgar conceits.

      Don’t do it y’all. That abyss gazes back.

    • Korhaka@sopuli.xyz
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      1 month ago

      My partner complimented my new shelf recently. Then she looked closer and realised it was a few boards stacked up on the cheapest engineering bricks I could find but rotated so the holes are not visible.

      Only got a folding hand saw which I suspect isn’t the best for making straight cuts, I had considered cutting up a railway sleeper for blocks instead of the bricks. Bricks worked out cheaper. Wooden blocks could look nice though.

      • BarneyPiccolo@lemmy.today
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        1 month ago

        Just cut pieces of wood big enough to cover the front of the bricks, and glue them on. Wood on the front, and brick on the side, will look like a cool design choice.

    • BarneyPiccolo@lemmy.today
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      1 month ago

      That’s my dream, except I want to complicate it by building guitars. So it actually has to work, not just look like it might.

  • DrPop@lemmy.world
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    1 month ago

    Needlework is hard on rhe hands. I wear compression gloves and wrist braces when cross stitxhing to minimize the impact on my hands. I need to talk to a doctor about my hands but i try to take good care of them even when playing games i wear a brace.

  • iegod@lemmy.zip
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    1 month ago

    I have too many hobbies. Can never find enough time for everything. Gaming has probably been my longest and most expensive one though. Between all the hardware and software purchases I wish I had simply been more patient earlier in my engagement. Could have saved so much money. These days I cruise the steam sales for indies and I’m having a great time.

  • gnomesaiyan@lemmy.world
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    1 month ago

    Losing Joann’s has made it really difficult to find fabric locally. Michael’s needs to step their game up.

    • mic_check_one_two@lemmy.dbzer0.com
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      1 month ago

      Yeah, there really hasn’t been a good alternative for fabric. Lots of people were quick to jump on the “lol join the 21st century and just buy it online” side of the argument, but buying fabric is an extremely tactile experience. You need to feel it to know that it will have the correct texture, weight, see it will hang, which direction(s) it will stretch, how much it will stretch, how easy is is to stretch, etc for what you’re trying to make, because all of those qualities will heavily impact the end product. Those things are difficult to quantify, and nearly impossible to judge purely from photos on an online listing. Two fabrics that look identical online can have vastly different weights, stretch, textures, etc…

    • RebekahWSD@lemmy.world
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      1 month ago

      It’s miserable. It was such a good store, Michael’s doesn’t compare for fabric yet. Hoping they get as much fabric as they’ve been sending me emails, might get a lot then lol